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Code Comments, Getting Dirty Env, Naming
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@ -3,22 +3,25 @@ from environments.factory.base_factory import BaseFactory
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from collections import namedtuple
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DirtProperties = namedtuple('DirtProperties', ['clean_amount', 'max_spawn_ratio', 'gain_amount'])
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DirtProperties = namedtuple('DirtProperties', ['clean_amount', 'max_spawn_ratio', 'gain_amount'],
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defaults=[0.25, 0.1, 0.1])
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class GettingDirty(BaseFactory):
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_dirt_indx = -1
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def __init__(self, *args, dirt_properties, **kwargs):
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def __init__(self, *args, dirt_properties:DirtProperties, **kwargs):
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super(GettingDirty, self).__init__(*args, **kwargs)
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self._dirt_properties = dirt_properties
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self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
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def spawn_dirt(self):
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free_for_dirt = self.free_cells
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for x, y in free_for_dirt[:self._max_dirt_spawn_ratio * free_for_dirt.]: # randomly distribute dirt across the grid
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self.state[self._dirt_indx, x, y] += 0.1
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# randomly distribute dirt across the grid
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n_dirt_tiles = self._dirt_properties.max_spawn_ratio * len(free_for_dirt)
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for x, y in free_for_dirt[:n_dirt_tiles]:
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self.state[self._dirt_indx, x, y] += self._dirt_properties.gain_amount
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def reset(self):
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# ToDo: When self.reset returns the new states and stuff, use it here!
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