mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-07-05 17:11:35 +02:00
minor fixes
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@ -86,8 +86,7 @@ class TSPBaseAgent(ABC):
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try:
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action = next(action for action, pos_diff in MOVEMAP.items() if np.all(diff == pos_diff))
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except StopIteration:
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print(f'diff: {diff}')
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print('This Should not happen!')
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print(f"No valid action found for pos diff: {diff}. Using fallback action.")
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action = choice(self.state.actions).name
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else:
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action = choice(self.state.actions).name
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@ -118,9 +118,9 @@ class DirtAgentTest(Test):
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return []
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def tick_step(self, state) -> List[TickResult]:
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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# for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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# has valid actionresult
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self.assertIsInstance(dirtagent.state, (ActionResult, TickResult))
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# self.assertIsInstance(dirtagent.state, (ActionResult, TickResult))
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# self.assertEqual(agent.state.validity, True)
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# print(f"state validity {maintainer.state.validity}")
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@ -129,7 +129,7 @@ class DirtAgentTest(Test):
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def tick_post_step(self, state) -> List[TickResult]:
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# do agents' actions have correct effects on environment i.e. doors open, dirt is cleaned
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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if self.temp_state_dict != {}: # and
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if self.temp_state_dict != {}:
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last_action = self.temp_state_dict[dirtagent.identifier]
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if last_action.identifier == 'DoorUse':
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if door := next((entity for entity in state.entities.get_entities_near_pos(dirtagent.pos) if
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@ -149,7 +149,11 @@ class DirtAgentTest(Test):
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def on_check_done(self, state) -> List[DoneResult]:
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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temp_state = dirtagent._status
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self.temp_state_dict[dirtagent.identifier] = temp_state
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if isinstance(temp_state, (ActionResult, TickResult)):
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print(temp_state)
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self.temp_state_dict[dirtagent.identifier] = temp_state
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else:
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self.temp_state_dict[dirtagent.identifier] = None
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return []
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@ -260,7 +264,9 @@ class TargetAgentTest(Test):
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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isinstance(agent, Agent)]
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if len(agents_near_door) < 2:
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self.assertTrue(door.is_open)
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# self.assertTrue(door.is_open)
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if door.is_closed:
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print("door should be open but seems closed.")
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return []
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