Merge branch 'main' into refactor_rename

# Conflicts:
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/doors/entitites.py
#	marl_factory_grid/modules/items/groups.py
This commit is contained in:
Chanumask
2023-10-20 15:39:01 +02:00
41 changed files with 267 additions and 215 deletions

View File

@@ -1,3 +1,5 @@
from random import shuffle
from marl_factory_grid.modules.items import constants as i
from marl_factory_grid.environment import constants as c
@@ -25,11 +27,12 @@ class Items(PositionMixin, Collection):
@staticmethod
def trigger_item_spawn(state, n_items, spawn_frequency):
if item_to_spawns := max(0, (n_items - len(state[i.ITEM]))):
floor_list = state.entities.floorlist[:item_to_spawns]
state[i.ITEM].spawn(floor_list)
state.print(
f'{item_to_spawns} new items have been spawned; next spawn in {spawn_frequency}') # spawn in self._next_item_spawn ?
return len(floor_list)
position_list = [x for x in state.entities.floorlist]
shuffle(position_list)
position_list = state.entities.floorlist[:item_to_spawns]
state[i.ITEM].spawn(position_list)
state.print(f'{item_to_spawns} new items have been spawned; next spawn in {spawn_frequency}')
return len(position_list)
else:
state.print('No Items are spawning, limit is reached.')
return 0
@@ -116,7 +119,7 @@ class DropOffLocations(PositionMixin, Collection):
@staticmethod
def trigger_drop_off_location_spawn(state, n_locations):
empty_tiles = state.entities.floorlist[:n_locations]
empty_positions = state.entities.empty_positions()[:n_locations]
do_entites = state[i.DROP_OFF]
drop_offs = [DropOffLocation(tile) for tile in empty_tiles]
drop_offs = [DropOffLocation(pos) for pos in empty_positions]
do_entites.add_items(drop_offs)