removed positionmix entirely (now also in collection)

This commit is contained in:
Chanumask
2023-10-24 13:33:35 +02:00
parent c4ffdb4e44
commit 0c1d0f510b
13 changed files with 186 additions and 107 deletions

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@ -1,16 +1,14 @@
from typing import List
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import EnvObject
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.utils import helpers as h
class Wall(Entity):
@property
def var_has_position(self):
return True
@property
def var_can_collide(self):
return True

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@ -1,12 +1,21 @@
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
class Agents(PositionMixin, Collection):
class Agents(Collection):
_entity = Agent
is_blocking_light = False
can_move = True
@property
def var_is_blocking_light(self):
return False
@property
def var_can_move(self):
return True
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

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@ -1,9 +1,12 @@
from typing import List, Tuple
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.groups.objects import _Objects
from marl_factory_grid.environment.entity.object import EnvObject
class Collection(_Objects):
_entity = EnvObject
_entity = EnvObject # entity? object? objects?
@property
def var_is_blocking_light(self):
@ -20,6 +23,7 @@ class Collection(_Objects):
@property
def var_has_position(self):
return False # alles was posmixin hat true
@property
def var_has_bound(self):
return False # batteries, globalpos, inventories true
@ -62,3 +66,44 @@ class Collection(_Objects):
return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
except (StopIteration, AttributeError):
return None
def spawn(self, coords: List[Tuple[(int, int)]]):
self.add_items([self._entity(pos) for pos in coords])
def render(self):
return [y for y in [x.render() for x in self] if y is not None]
@classmethod
def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
collection = cls(*args, **kwargs)
collection.add_items(
[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
return collection
def __delitem__(self, name):
idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
try:
for observer in obj.observers:
observer.notify_del_entity(obj)
except AttributeError:
pass
super().__delitem__(name)
def by_pos(self, pos: (int, int)):
pos = tuple(pos)
try:
return self.pos_dict[pos]
except StopIteration:
pass
except ValueError:
print()
@property
def positions(self):
return [e.pos for e in self]
def notify_del_entity(self, entity: Entity):
try:
self.pos_dict[entity.pos].remove(entity)
except (ValueError, AttributeError):
pass

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@ -1,55 +1,4 @@
from typing import List, Tuple
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
class PositionMixin:
_entity = Entity
var_is_blocking_light: bool = True
var_can_collide: bool = True
var_has_position: bool = True
def spawn(self, coords: List[Tuple[(int, int)]]):
self.add_items([self._entity(pos) for pos in coords])
def render(self):
return [y for y in [x.render() for x in self] if y is not None]
@classmethod
def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
collection = cls(*args, **kwargs)
collection.add_items(
[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
return collection
def __delitem__(self, name):
idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
try:
for observer in obj.observers:
observer.notify_del_entity(obj)
except AttributeError:
pass
super().__delitem__(name)
def by_pos(self, pos: (int, int)):
pos = tuple(pos)
try:
return self.pos_dict[pos]
except StopIteration:
pass
except ValueError:
print()
@property
def positions(self):
return [e.pos for e in self]
def notify_del_entity(self, entity: Entity):
try:
self.pos_dict[entity.pos].remove(entity)
except (ValueError, AttributeError):
pass
# noinspection PyUnresolvedReferences,PyTypeChecker

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@ -1,17 +1,14 @@
from typing import List, Union
import numpy as np
from marl_factory_grid.environment.entity.util import GlobalPosition
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
from marl_factory_grid.environment.groups.objects import _Objects
from marl_factory_grid.modules.zones import Zone
from marl_factory_grid.utils import helpers as h
from marl_factory_grid.environment import constants as c
class Combined(PositionMixin, Collection):
class Combined(Collection):
@property
def var_has_position(self):
return True
@property
def name(self):
@ -38,8 +35,14 @@ class Combined(PositionMixin, Collection):
class GlobalPositions(Collection):
_entity = GlobalPosition
is_blocking_light = False,
can_collide = False
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
def __init__(self, *args, **kwargs):
super(GlobalPositions, self).__init__(*args, **kwargs)

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@ -1,13 +1,16 @@
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.wall import Wall
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
class Walls(PositionMixin, Collection):
class Walls(Collection):
_entity = Wall
symbol = c.SYMBOL_WALL
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super(Walls, self).__init__(*args, **kwargs)
self._value = c.VALUE_OCCUPIED_CELL

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@ -1,13 +1,26 @@
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
from marl_factory_grid.modules.batteries.entitites import Pod, Battery
class Batteries(Collection):
_entity = Battery
is_blocking_light: bool = False
can_collide: bool = False
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
@property
def obs_tag(self):
@ -21,7 +34,7 @@ class Batteries(Collection):
self.add_items(batteries)
class ChargePods(PositionMixin, Collection):
class ChargePods(Collection):
_entity = Pod

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@ -1,14 +1,26 @@
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.clean_up.entitites import DirtPile
from marl_factory_grid.environment import constants as c
class DirtPiles(PositionMixin, Collection):
class DirtPiles(Collection):
_entity = DirtPile
is_blocking_light: bool = False
can_collide: bool = False
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
@property
def amount(self):

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@ -1,14 +1,27 @@
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.destinations.entitites import Destination
from marl_factory_grid.environment import constants as c
from marl_factory_grid.modules.destinations import constants as d
class Destinations(PositionMixin, Collection):
class Destinations(Collection):
_entity = Destination
is_blocking_light: bool = False
can_collide: bool = False
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

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@ -1,16 +1,19 @@
from typing import Union
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.doors import constants as d
from marl_factory_grid.modules.doors.entitites import Door
class Doors(PositionMixin, Collection):
class Doors(Collection):
symbol = d.SYMBOL_DOOR
_entity = Door
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super(Doors, self).__init__(*args, can_collide=True, **kwargs)

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@ -5,14 +5,18 @@ from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.objects import _Objects
from marl_factory_grid.environment.groups.mixins import PositionMixin, IsBoundMixin, HasBoundMixin
from marl_factory_grid.environment.groups.mixins import IsBoundMixin, HasBoundMixin
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.modules.items.entitites import Item, DropOffLocation
class Items(PositionMixin, Collection):
class Items(Collection):
_entity = Item
@property
def var_has_position(self):
return False
@property
def is_blocking_light(self):
return False
@ -103,17 +107,25 @@ class Inventories(HasBoundMixin, _Objects):
state[i.INVENTORY].spawn(state[c.AGENT])
class DropOffLocations(PositionMixin, Collection):
class DropOffLocations(Collection):
_entity = DropOffLocation
@property
def is_blocking_light(self):
def var_is_blocking_light(self):
return False
@property
def can_collide(self):
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super(DropOffLocations, self).__init__(*args, **kwargs)

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@ -1,14 +1,23 @@
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from .entitites import Machine
class Machines(PositionMixin, Collection):
class Machines(Collection):
_entity = Machine
is_blocking_light: bool = False
can_collide: bool = False
@property
def var_can_collide(self):
return False
@property
def var_is_blocking_light(self):
return False
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super(Machines, self).__init__(*args, **kwargs)

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@ -1,18 +1,28 @@
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from .entities import Maintainer
from ..machines import constants as mc
from ..machines.actions import MachineAction
from ...utils.states import Gamestate
class Maintainers(PositionMixin, Collection):
class Maintainers(Collection):
_entity = Maintainer
var_can_collide = True
var_can_move = True
var_is_blocking_light = False
var_has_position = True
@property
def var_can_collide(self):
return True
@property
def var_can_move(self):
return True
@property
def var_is_blocking_light(self):
return False
@property
def var_has_position(self):
return True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)