mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-24 04:11:36 +02:00
removed positionmix entirely (now also in collection)
This commit is contained in:
@ -1,16 +1,14 @@
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from typing import List
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import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.object import EnvObject
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.utils import helpers as h
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class Wall(Entity):
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@property
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def var_has_position(self):
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return True
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@property
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def var_can_collide(self):
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return True
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@ -1,12 +1,21 @@
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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class Agents(PositionMixin, Collection):
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class Agents(Collection):
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_entity = Agent
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is_blocking_light = False
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can_move = True
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_move(self):
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return True
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -1,9 +1,12 @@
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from typing import List, Tuple
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.groups.objects import _Objects
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from marl_factory_grid.environment.entity.object import EnvObject
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class Collection(_Objects):
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_entity = EnvObject
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_entity = EnvObject # entity? object? objects?
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@property
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def var_is_blocking_light(self):
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@ -20,6 +23,7 @@ class Collection(_Objects):
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@property
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def var_has_position(self):
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return False # alles was posmixin hat true
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@property
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def var_has_bound(self):
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return False # batteries, globalpos, inventories true
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@ -62,3 +66,44 @@ class Collection(_Objects):
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return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
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except (StopIteration, AttributeError):
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return None
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def spawn(self, coords: List[Tuple[(int, int)]]):
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self.add_items([self._entity(pos) for pos in coords])
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def render(self):
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return [y for y in [x.render() for x in self] if y is not None]
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@classmethod
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def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
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collection = cls(*args, **kwargs)
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collection.add_items(
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[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
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return collection
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def __delitem__(self, name):
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idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
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try:
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for observer in obj.observers:
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observer.notify_del_entity(obj)
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except AttributeError:
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pass
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super().__delitem__(name)
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def by_pos(self, pos: (int, int)):
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pos = tuple(pos)
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try:
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return self.pos_dict[pos]
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except StopIteration:
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pass
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except ValueError:
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print()
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@property
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def positions(self):
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return [e.pos for e in self]
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def notify_del_entity(self, entity: Entity):
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try:
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self.pos_dict[entity.pos].remove(entity)
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except (ValueError, AttributeError):
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pass
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@ -1,55 +1,4 @@
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from typing import List, Tuple
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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class PositionMixin:
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_entity = Entity
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var_is_blocking_light: bool = True
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var_can_collide: bool = True
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var_has_position: bool = True
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def spawn(self, coords: List[Tuple[(int, int)]]):
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self.add_items([self._entity(pos) for pos in coords])
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def render(self):
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return [y for y in [x.render() for x in self] if y is not None]
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@classmethod
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def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
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collection = cls(*args, **kwargs)
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collection.add_items(
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[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
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return collection
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def __delitem__(self, name):
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idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
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try:
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for observer in obj.observers:
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observer.notify_del_entity(obj)
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except AttributeError:
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pass
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super().__delitem__(name)
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def by_pos(self, pos: (int, int)):
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pos = tuple(pos)
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try:
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return self.pos_dict[pos]
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except StopIteration:
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pass
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except ValueError:
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print()
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@property
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def positions(self):
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return [e.pos for e in self]
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def notify_del_entity(self, entity: Entity):
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try:
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self.pos_dict[entity.pos].remove(entity)
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except (ValueError, AttributeError):
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pass
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# noinspection PyUnresolvedReferences,PyTypeChecker
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@ -1,17 +1,14 @@
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from typing import List, Union
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import numpy as np
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from marl_factory_grid.environment.entity.util import GlobalPosition
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
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from marl_factory_grid.environment.groups.objects import _Objects
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from marl_factory_grid.modules.zones import Zone
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from marl_factory_grid.utils import helpers as h
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from marl_factory_grid.environment import constants as c
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class Combined(PositionMixin, Collection):
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class Combined(Collection):
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@property
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def var_has_position(self):
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return True
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@property
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def name(self):
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@ -38,8 +35,14 @@ class Combined(PositionMixin, Collection):
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class GlobalPositions(Collection):
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_entity = GlobalPosition
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is_blocking_light = False,
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can_collide = False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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def __init__(self, *args, **kwargs):
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super(GlobalPositions, self).__init__(*args, **kwargs)
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@ -1,13 +1,16 @@
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.wall import Wall
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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class Walls(PositionMixin, Collection):
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class Walls(Collection):
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_entity = Wall
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symbol = c.SYMBOL_WALL
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super(Walls, self).__init__(*args, **kwargs)
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self._value = c.VALUE_OCCUPIED_CELL
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@ -1,13 +1,26 @@
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
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from marl_factory_grid.modules.batteries.entitites import Pod, Battery
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class Batteries(Collection):
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_entity = Battery
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is_blocking_light: bool = False
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can_collide: bool = False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return True
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@property
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def obs_tag(self):
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@ -21,7 +34,7 @@ class Batteries(Collection):
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self.add_items(batteries)
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class ChargePods(PositionMixin, Collection):
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class ChargePods(Collection):
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_entity = Pod
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@ -1,14 +1,26 @@
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from marl_factory_grid.modules.clean_up.entitites import DirtPile
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from marl_factory_grid.environment import constants as c
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class DirtPiles(PositionMixin, Collection):
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class DirtPiles(Collection):
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_entity = DirtPile
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is_blocking_light: bool = False
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can_collide: bool = False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return True
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@property
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def amount(self):
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@ -1,14 +1,27 @@
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from marl_factory_grid.modules.destinations.entitites import Destination
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.destinations import constants as d
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class Destinations(PositionMixin, Collection):
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class Destinations(Collection):
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_entity = Destination
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is_blocking_light: bool = False
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can_collide: bool = False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -1,16 +1,19 @@
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from typing import Union
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from marl_factory_grid.modules.doors import constants as d
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from marl_factory_grid.modules.doors.entitites import Door
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class Doors(PositionMixin, Collection):
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class Doors(Collection):
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symbol = d.SYMBOL_DOOR
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_entity = Door
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super(Doors, self).__init__(*args, can_collide=True, **kwargs)
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@ -5,14 +5,18 @@ from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.objects import _Objects
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from marl_factory_grid.environment.groups.mixins import PositionMixin, IsBoundMixin, HasBoundMixin
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from marl_factory_grid.environment.groups.mixins import IsBoundMixin, HasBoundMixin
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.modules.items.entitites import Item, DropOffLocation
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class Items(PositionMixin, Collection):
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class Items(Collection):
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_entity = Item
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@property
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def var_has_position(self):
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return False
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@property
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def is_blocking_light(self):
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return False
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@ -103,17 +107,25 @@ class Inventories(HasBoundMixin, _Objects):
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state[i.INVENTORY].spawn(state[c.AGENT])
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class DropOffLocations(PositionMixin, Collection):
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class DropOffLocations(Collection):
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_entity = DropOffLocation
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@property
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def is_blocking_light(self):
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def var_is_blocking_light(self):
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return False
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@property
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def can_collide(self):
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super(DropOffLocations, self).__init__(*args, **kwargs)
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@ -1,14 +1,23 @@
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from .entitites import Machine
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class Machines(PositionMixin, Collection):
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class Machines(Collection):
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_entity = Machine
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is_blocking_light: bool = False
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can_collide: bool = False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super(Machines, self).__init__(*args, **kwargs)
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@ -1,18 +1,28 @@
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from .entities import Maintainer
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from ..machines import constants as mc
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from ..machines.actions import MachineAction
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from ...utils.states import Gamestate
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class Maintainers(PositionMixin, Collection):
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class Maintainers(Collection):
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_entity = Maintainer
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var_can_collide = True
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var_can_move = True
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var_is_blocking_light = False
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var_has_position = True
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@property
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def var_can_collide(self):
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return True
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@property
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def var_can_move(self):
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return True
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_has_position(self):
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return True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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Block a user