mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-09-18 00:21:58 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
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@@ -8,6 +8,7 @@ from marl_factory_grid.environment.groups.objects import _Objects
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from marl_factory_grid.environment.groups.mixins import IsBoundMixin
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.modules.items.entitites import Item, DropOffLocation
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from marl_factory_grid.utils.results import Result
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class Items(Collection):
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@@ -15,7 +16,7 @@ class Items(Collection):
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@property
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def var_has_position(self):
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return False
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return True
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@property
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def is_blocking_light(self):
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@@ -28,18 +29,18 @@ class Items(Collection):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@staticmethod
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def trigger_item_spawn(state, n_items, spawn_frequency):
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if item_to_spawns := max(0, (n_items - len(state[i.ITEM]))):
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position_list = [x for x in state.entities.floorlist]
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shuffle(position_list)
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position_list = state.entities.floorlist[:item_to_spawns]
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state[i.ITEM].spawn(position_list)
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state.print(f'{item_to_spawns} new items have been spawned; next spawn in {spawn_frequency}')
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return len(position_list)
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def trigger_spawn(self, state, *entity_args, coords_or_quantity=None, **entity_kwargs) -> [Result]:
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coords_or_quantity = coords_or_quantity if coords_or_quantity else self._coords_or_quantity
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assert coords_or_quantity
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if item_to_spawns := max(0, (coords_or_quantity - len(self))):
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return super().trigger_spawn(state,
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*entity_args,
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coords_or_quantity=item_to_spawns,
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**entity_kwargs)
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else:
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state.print('No Items are spawning, limit is reached.')
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return 0
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return Result(identifier=f'{self.name}_spawn', validity=c.NOT_VALID, value=coords_or_quantity)
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class Inventory(IsBoundMixin, Collection):
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@@ -76,9 +77,15 @@ class Inventory(IsBoundMixin, Collection):
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class Inventories(_Objects):
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_entity = Inventory
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var_can_move = False
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var_has_position = False
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symbol = None
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@property
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def var_can_move(self):
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return False
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def spawn_rule(self):
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return {c.SPAWN_ENTITY_RULE: dict(collection=self, coords_or_quantity=None)}
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def __init__(self, size: int, *args, **kwargs):
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super(Inventories, self).__init__(*args, **kwargs)
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@@ -86,10 +93,12 @@ class Inventories(_Objects):
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self._obs = None
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self._lazy_eval_transforms = []
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def spawn(self, agents):
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inventories = [self._entity(agent, self.size, )
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for _, agent in enumerate(agents)]
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self.add_items(inventories)
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def spawn(self, agents, *args, **kwargs):
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self.add_items([self._entity(agent, self.size, *args, **kwargs) for _, agent in enumerate(agents)])
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return [Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(self))]
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def trigger_spawn(self, state, *args, **kwargs) -> [Result]:
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return self.spawn(state[c.AGENT], *args, **kwargs)
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def idx_by_entity(self, entity):
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try:
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@@ -106,9 +115,6 @@ class Inventories(_Objects):
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def summarize_states(self, **kwargs):
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return [val.summarize_states(**kwargs) for key, val in self.items()]
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@staticmethod
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def trigger_inventory_spawn(state):
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state[i.INVENTORY].spawn(state[c.AGENT])
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class DropOffLocations(Collection):
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@@ -135,7 +141,7 @@ class DropOffLocations(Collection):
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@staticmethod
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def trigger_drop_off_location_spawn(state, n_locations):
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empty_positions = state.entities.empty_positions()[:n_locations]
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empty_positions = state.entities.empty_positions[:n_locations]
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do_entites = state[i.DROP_OFF]
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drop_offs = [DropOffLocation(pos) for pos in empty_positions]
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do_entites.add_items(drop_offs)
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