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synced 2025-09-18 00:21:58 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
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@@ -18,8 +18,10 @@ class Doors(Collection):
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super(Doors, self).__init__(*args, can_collide=True, **kwargs)
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def tick_doors(self, state):
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result_dict = dict()
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results = list()
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for door in self:
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did_tick = door.tick(state)
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result_dict.update({door.name: did_tick})
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return result_dict
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tick_result = door.tick(state)
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if tick_result is not None:
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results.append(tick_result)
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# TODO: Should return a Result object, not a random dict.
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return results
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