mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-07-05 09:01:36 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
This commit is contained in:
@ -1,4 +1,5 @@
|
||||
from marl_factory_grid.environment.entity.entity import Entity
|
||||
from marl_factory_grid.utils import Result
|
||||
from marl_factory_grid.utils.utility_classes import RenderEntity
|
||||
from marl_factory_grid.environment import constants as c
|
||||
|
||||
@ -41,21 +42,6 @@ class Door(Entity):
|
||||
def str_state(self):
|
||||
return 'open' if self.is_open else 'closed'
|
||||
|
||||
def __init__(self, *args, closed_on_init=True, auto_close_interval=10, **kwargs):
|
||||
self._status = d.STATE_CLOSED
|
||||
super(Door, self).__init__(*args, **kwargs)
|
||||
self.auto_close_interval = auto_close_interval
|
||||
self.time_to_close = 0
|
||||
if not closed_on_init:
|
||||
self._open()
|
||||
else:
|
||||
self._close()
|
||||
|
||||
def summarize_state(self):
|
||||
state_dict = super().summarize_state()
|
||||
state_dict.update(state=str(self.str_state), time_to_close=int(self.time_to_close))
|
||||
return state_dict
|
||||
|
||||
@property
|
||||
def is_closed(self):
|
||||
return self._status == d.STATE_CLOSED
|
||||
@ -68,6 +54,25 @@ class Door(Entity):
|
||||
def status(self):
|
||||
return self._status
|
||||
|
||||
@property
|
||||
def time_to_close(self):
|
||||
return self._time_to_close
|
||||
|
||||
def __init__(self, *args, closed_on_init=True, auto_close_interval=10, **kwargs):
|
||||
self._status = d.STATE_CLOSED
|
||||
super(Door, self).__init__(*args, **kwargs)
|
||||
self._auto_close_interval = auto_close_interval
|
||||
self._time_to_close = 0
|
||||
if not closed_on_init:
|
||||
self._open()
|
||||
else:
|
||||
self._close()
|
||||
|
||||
def summarize_state(self):
|
||||
state_dict = super().summarize_state()
|
||||
state_dict.update(state=str(self.str_state), time_to_close=self.time_to_close)
|
||||
return state_dict
|
||||
|
||||
def render(self):
|
||||
name, state = 'door_open' if self.is_open else 'door_closed', 'blank'
|
||||
return RenderEntity(name, self.pos, 1, 'none', state, self.u_int + 1)
|
||||
@ -80,18 +85,35 @@ class Door(Entity):
|
||||
return c.VALID
|
||||
|
||||
def tick(self, state):
|
||||
if self.is_open and len(state.entities.pos_dict[self.pos]) == 2 and self.time_to_close:
|
||||
self.time_to_close -= 1
|
||||
return c.NOT_VALID
|
||||
elif self.is_open and not self.time_to_close and len(state.entities.pos_dict[self.pos]) == 2:
|
||||
self.use()
|
||||
return c.VALID
|
||||
# Check if no entity is standing in the door
|
||||
if len(state.entities.pos_dict[self.pos]) <= 2:
|
||||
if self.is_open and self.time_to_close:
|
||||
self._decrement_timer()
|
||||
return Result(f"{d.DOOR}_tick", c.VALID, entity=self)
|
||||
elif self.is_open and not self.time_to_close:
|
||||
self.use()
|
||||
return Result(f"{d.DOOR}_closed", c.VALID, entity=self)
|
||||
else:
|
||||
# No one is in door, but it is closed... Nothing to do....
|
||||
return None
|
||||
else:
|
||||
return c.NOT_VALID
|
||||
# Entity is standing in the door, reset timer
|
||||
self._reset_timer()
|
||||
return Result(f"{d.DOOR}_reset", c.VALID, entity=self)
|
||||
|
||||
def _open(self):
|
||||
self._status = d.STATE_OPEN
|
||||
self.time_to_close = self.auto_close_interval
|
||||
self._reset_timer()
|
||||
return True
|
||||
|
||||
def _close(self):
|
||||
self._status = d.STATE_CLOSED
|
||||
return True
|
||||
|
||||
def _decrement_timer(self):
|
||||
self._time_to_close -= 1
|
||||
return True
|
||||
|
||||
def _reset_timer(self):
|
||||
self._time_to_close = self._auto_close_interval
|
||||
return True
|
||||
|
Reference in New Issue
Block a user