new rules, new spawn logic, small fixes, default and narrow corridor debugged

This commit is contained in:
Steffen Illium
2023-11-09 17:50:20 +01:00
parent 9b9c6e0385
commit 06a5130b25
67 changed files with 768 additions and 921 deletions

View File

@ -7,37 +7,14 @@ from marl_factory_grid.modules.destinations import constants as d
class Destinations(Collection):
_entity = Destination
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
var_is_blocking_light = False
var_can_collide = False
var_can_move = False
var_has_position = True
var_can_be_bound = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __repr__(self):
return super(Destinations, self).__repr__()
@staticmethod
def trigger_destination_spawn(n_dests, state):
coordinates = state.entities.floorlist[:n_dests]
if destinations := [Destination(pos) for pos in coordinates]:
state[d.DESTINATION].add_items(destinations)
state.print(f'{n_dests} new destinations have been spawned')
return c.VALID
else:
state.print('No Destiantions are spawning, limit is reached.')
return c.NOT_VALID