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https://github.com/illiumst/marl-factory-grid.git
synced 2025-09-17 16:12:00 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
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@@ -9,30 +9,6 @@ from marl_factory_grid.utils.utility_classes import RenderEntity
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class Destination(Entity):
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@property
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def var_can_move(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_has_position(self):
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return True
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_be_bound(self):
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return True
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def was_reached(self):
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return self._was_reached
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