new rules, new spawn logic, small fixes, default and narrow corridor debugged

This commit is contained in:
Steffen Illium
2023-11-09 17:50:20 +01:00
parent 9b9c6e0385
commit 06a5130b25
67 changed files with 768 additions and 921 deletions

View File

@ -9,68 +9,55 @@ from marl_factory_grid.modules.clean_up.entitites import DirtPile
class DirtPiles(Collection):
_entity = DirtPile
@property
def var_is_blocking_light(self):
return False
var_is_blocking_light = False
var_can_collide = False
var_can_move = False
var_has_position = True
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return True
@property
def amount(self):
def global_amount(self):
return sum([dirt.amount for dirt in self])
def __init__(self, *args,
max_local_amount=5,
clean_amount=1,
max_global_amount: int = 20, **kwargs):
max_global_amount: int = 20,
coords_or_quantity=10,
initial_amount=2,
amount_var=0.2,
n_var=0.2,
**kwargs):
super(DirtPiles, self).__init__(*args, **kwargs)
self.amount_var = amount_var
self.n_var = n_var
self.clean_amount = clean_amount
self.max_global_amount = max_global_amount
self.max_local_amount = max_local_amount
self.coords_or_quantity = coords_or_quantity
self.initial_amount = initial_amount
def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args):
amount_s = entity_args[0]
def trigger_spawn(self, state, coords_or_quantity=0, amount=0) -> [Result]:
coords_or_quantity = coords_or_quantity if coords_or_quantity else self.coords_or_quantity
n_new = int(abs(coords_or_quantity + (state.rng.uniform(-self.n_var, self.n_var))))
n_new = state.get_n_random_free_positions(n_new)
amounts = [amount if amount else (self.initial_amount + state.rng.uniform(-self.amount_var, self.amount_var))
for _ in range(coords_or_quantity)]
spawn_counter = 0
for idx, pos in enumerate(coords_or_quantity):
if not self.amount > self.max_global_amount:
amount = amount_s[idx] if isinstance(amount_s, list) else amount_s
for idx, (pos, a) in enumerate(zip(n_new, amounts)):
if not self.global_amount > self.max_global_amount:
if dirt := self.by_pos(pos):
dirt = next(dirt.iter())
new_value = dirt.amount + amount
new_value = dirt.amount + a
dirt.set_new_amount(new_value)
else:
dirt = DirtPile(pos, amount=amount)
self.add_item(dirt)
super().spawn([pos], amount=a)
spawn_counter += 1
else:
return Result(identifier=f'{self.name}_spawn', validity=c.NOT_VALID, reward=0,
value=spawn_counter)
return Result(identifier=f'{self.name}_spawn', validity=c.VALID, reward=0, value=spawn_counter)
return Result(identifier=f'{self.name}_spawn', validity=c.NOT_VALID, value=spawn_counter)
def trigger_dirt_spawn(self, n, amount, state, n_var=0.2, amount_var=0.2) -> Result:
free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 0 or (
len(state.entities.pos_dict[x]) >= 1 and isinstance(next(y for y in x), DirtPile))]
# free_for_dirt = [x for x in state[c.FLOOR]
# if len(x.guests) == 0 or (
# len(x.guests) == 1 and
# isinstance(next(y for y in x.guests), DirtPile))]
state.rng.shuffle(free_for_dirt)
new_spawn = int(abs(n + (state.rng.uniform(-n_var, n_var))))
new_amount_s = [abs(amount + (amount*state.rng.uniform(-amount_var, amount_var))) for _ in range(new_spawn)]
n_dirty_positions = free_for_dirt[:new_spawn]
return self.spawn(n_dirty_positions, new_amount_s)
return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=spawn_counter)
def __repr__(self):
s = super(DirtPiles, self).__repr__()
return f'{s[:-1]}, {self.amount})'
return f'{s[:-1]}, {self.global_amount}]'