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https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-25 04:41:34 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
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@ -7,9 +7,12 @@ class Walls(Collection):
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_entity = Wall
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symbol = c.SYMBOL_WALL
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@property
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def var_has_position(self):
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return True
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var_can_collide = True
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var_is_blocking_light = True
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var_can_move = False
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var_has_position = True
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var_can_be_bound = False
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var_is_blocking_pos = True
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def __init__(self, *args, **kwargs):
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super(Walls, self).__init__(*args, **kwargs)
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