mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-26 05:01:36 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
This commit is contained in:
@ -1,10 +1,15 @@
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.rules import SpawnAgents
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class Agents(Collection):
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_entity = Agent
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@property
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def spawn_rule(self):
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return {SpawnAgents.__name__: {}}
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@property
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def var_is_blocking_light(self):
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return False
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@ -1,18 +1,25 @@
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from typing import List, Tuple, Union
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from typing import List, Tuple, Union, Dict
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.groups.objects import _Objects
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# noinspection PyProtectedMember
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from marl_factory_grid.environment.entity.object import _Object
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import marl_factory_grid.environment.constants as c
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from marl_factory_grid.utils.results import Result
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class Collection(_Objects):
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_entity = _Object # entity?
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symbol = None
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@ -23,29 +30,61 @@ class Collection(_Objects):
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@property
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def var_has_position(self):
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return False
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# @property
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# def var_has_bound(self):
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# return False # batteries, globalpos, inventories true
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@property
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def var_can_be_bound(self):
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return False
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return True
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@property
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def encodings(self):
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return [x.encoding for x in self]
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def __init__(self, size, *args, **kwargs):
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super(Collection, self).__init__(*args, **kwargs)
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self.size = size
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def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args): # woihn mit den args
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if isinstance(coords_or_quantity, int):
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self.add_items([self._entity() for _ in range(coords_or_quantity)])
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@property
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def spawn_rule(self):
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"""Prevent SpawnRule creation if Objects are spawned by map, Doors e.g."""
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if self.symbol:
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return None
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elif self._spawnrule:
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return self._spawnrule
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else:
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self.add_items([self._entity(pos) for pos in coords_or_quantity])
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return {c.SPAWN_ENTITY_RULE: dict(collection=self, coords_or_quantity=self._coords_or_quantity)}
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def __init__(self, size, *args, coords_or_quantity: int = None, ignore_blocking=False,
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spawnrule: Union[None, Dict[str, dict]] = None,
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**kwargs):
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super(Collection, self).__init__(*args, **kwargs)
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self._coords_or_quantity = coords_or_quantity
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self.size = size
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self._spawnrule = spawnrule
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self._ignore_blocking = ignore_blocking
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def trigger_spawn(self, state, *entity_args, coords_or_quantity=None, ignore_blocking=False, **entity_kwargs):
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coords_or_quantity = coords_or_quantity if coords_or_quantity else self._coords_or_quantity
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if self.var_has_position:
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if isinstance(coords_or_quantity, int):
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if ignore_blocking or self._ignore_blocking:
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coords_or_quantity = state.entities.floorlist[:coords_or_quantity]
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else:
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coords_or_quantity = state.get_n_random_free_positions(coords_or_quantity)
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{len(coords_or_quantity)} new {self.name} have been spawned at {coords_or_quantity}')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(coords_or_quantity))
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else:
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if isinstance(coords_or_quantity, int):
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{coords_or_quantity} new {self.name} have been spawned randomly.')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=coords_or_quantity)
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args, **entity_kwargs):
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if self.var_has_position:
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if isinstance(coords_or_quantity, int):
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raise ValueError(f'{self._entity.__name__} should have a position!')
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else:
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self.add_items([self._entity(pos, *entity_args, **entity_kwargs) for pos in coords_or_quantity])
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else:
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if isinstance(coords_or_quantity, int):
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self.add_items([self._entity(*entity_args, **entity_kwargs) for _ in range(coords_or_quantity)])
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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return c.VALID
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def despawn(self, items: List[_Object]):
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@ -115,7 +154,7 @@ class Collection(_Objects):
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except StopIteration:
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pass
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except ValueError:
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print()
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pass
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@property
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def positions(self):
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@ -1,6 +1,6 @@
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from collections import defaultdict
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from operator import itemgetter
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from random import shuffle, random
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from random import shuffle
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from typing import Dict
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from marl_factory_grid.environment.groups.objects import _Objects
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@ -12,10 +12,10 @@ class Entities(_Objects):
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@staticmethod
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def neighboring_positions(pos):
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return (POS_MASK + pos).reshape(-1, 2)
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return [tuple(x) for x in (POS_MASK + pos).reshape(-1, 2)]
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def get_entities_near_pos(self, pos):
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return [y for x in itemgetter(*(tuple(x) for x in self.neighboring_positions(pos)))(self.pos_dict) for y in x]
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return [y for x in itemgetter(*self.neighboring_positions(pos))(self.pos_dict) for y in x]
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def render(self):
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return [y for x in self for y in x.render() if x is not None]
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@ -35,8 +35,9 @@ class Entities(_Objects):
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super().__init__()
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def guests_that_can_collide(self, pos):
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return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
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return [x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
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@property
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def empty_positions(self):
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empty_positions = [key for key in self.floorlist if not self.pos_dict[key]]
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shuffle(empty_positions)
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@ -48,11 +49,23 @@ class Entities(_Objects):
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shuffle(empty_positions)
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return empty_positions
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def is_blocked(self):
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return[key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
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@property
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def blocked_positions(self):
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blocked_positions = [key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
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shuffle(blocked_positions)
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return blocked_positions
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def is_not_blocked(self):
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return[key for key, val in self.pos_dict.items() if not all([x.var_is_blocking_pos for x in val])]
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@property
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def free_positions_generator(self):
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generator = (
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key for key in self.floorlist if all(not x.var_can_collide and not x.var_is_blocking_pos
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for x in self.pos_dict[key])
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)
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return generator
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@property
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def free_positions_list(self):
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return [x for x in self.free_positions_generator]
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def iter_entities(self):
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return iter((x for sublist in self.values() for x in sublist))
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@ -92,3 +105,6 @@ class Entities(_Objects):
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@property
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def positions(self):
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return [k for k, v in self.pos_dict.items() for _ in v]
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def is_occupied(self, pos):
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return len([x for x in self.pos_dict[pos] if x.var_can_collide or x.var_is_blocking_pos]) >= 1
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@ -4,10 +4,6 @@ from marl_factory_grid.environment import constants as c
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# noinspection PyUnresolvedReferences,PyTypeChecker
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class IsBoundMixin:
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@property
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def name(self):
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return f'{self.__class__.__name__}({self._bound_entity.name})'
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def __repr__(self):
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return f'{self.__class__.__name__}#{self._bound_entity.name}({self._data})'
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@ -5,11 +5,16 @@ import numpy as np
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from marl_factory_grid.environment.entity.object import _Object
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import marl_factory_grid.environment.constants as c
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from marl_factory_grid.utils import helpers as h
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class _Objects:
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_entity = _Object
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@property
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def var_can_be_bound(self):
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return False
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@property
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def observers(self):
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return self._observers
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@ -148,12 +153,12 @@ class _Objects:
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def by_entity(self, entity):
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try:
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return next((x for x in self if x.belongs_to_entity(entity)))
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return h.get_first(self, filter_by=lambda x: x.belongs_to_entity(entity))
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except (StopIteration, AttributeError):
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return None
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def idx_by_entity(self, entity):
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try:
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return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
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return h.get_first_index(self, filter_by=lambda x: x.belongs_to_entity(entity))
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except (StopIteration, AttributeError):
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return None
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@ -1,7 +1,10 @@
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from typing import List, Union
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.util import GlobalPosition
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.utils.results import Result
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from marl_factory_grid.utils.states import Gamestate
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class Combined(Collection):
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@ -36,17 +39,17 @@ class GlobalPositions(Collection):
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_entity = GlobalPosition
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_be_bound(self):
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return True
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var_is_blocking_light = False
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var_can_be_bound = True
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var_can_collide = False
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var_has_position = False
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def __init__(self, *args, **kwargs):
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super(GlobalPositions, self).__init__(*args, **kwargs)
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def spawn(self, agents, level_shape, *args, **kwargs):
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self.add_items([self._entity(agent, level_shape, *args, **kwargs) for agent in agents])
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return [Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(self))]
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def trigger_spawn(self, state: Gamestate, *args, **kwargs) -> [Result]:
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return self.spawn(state[c.AGENT], state.lvl_shape, *args, **kwargs)
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@ -7,9 +7,12 @@ class Walls(Collection):
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_entity = Wall
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symbol = c.SYMBOL_WALL
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@property
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def var_has_position(self):
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return True
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var_can_collide = True
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var_is_blocking_light = True
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var_can_move = False
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var_has_position = True
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var_can_be_bound = False
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var_is_blocking_pos = True
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def __init__(self, *args, **kwargs):
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super(Walls, self).__init__(*args, **kwargs)
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