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https://github.com/illiumst/marl-factory-grid.git
synced 2026-07-15 23:31:52 +02:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
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@@ -10,6 +10,7 @@ AGENT = 'Agent' # Identifier of Agent-objects an
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OTHERS = 'Other'
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COMBINED = 'Combined'
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GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice
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SPAWN_ENTITY_RULE = 'SpawnEntity'
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# Attributes
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IS_BLOCKING_LIGHT = 'var_is_blocking_light'
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@@ -29,7 +30,7 @@ VALUE_NO_POS = (-9999, -9999) # Invalid Position value used in the e
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ACTION = 'action' # Identifier of Action-objects and groups (groups).
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COLLISION = 'Collision' # Identifier to use in the context of collitions.
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COLLISION = 'Collisions' # Identifier to use in the context of collitions.
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# LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos.
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VALIDITY = 'VALIDITY' # Identifiert for retrieving the Validity of Action, Tick, etc. ...
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@@ -54,3 +55,5 @@ NOOP = 'Noop'
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# Result Identifier
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MOVEMENTS_VALID = 'motion_valid'
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MOVEMENTS_FAIL = 'motion_not_valid'
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DEFAULT_PATH = 'environment'
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MODULE_PATH = 'modules'
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