2021-07-13 11:12:03 +02:00

101 lines
3.0 KiB
Python

from collections import defaultdict
from enum import Enum, auto
from typing import Tuple, Union
import numpy as np
from pathlib import Path
# Constants
class Constants(Enum):
WALL = '#'
DOOR = 'D'
DANGER_ZONE = 'x'
LEVEL = 'level'
AGENT = 'Agent'
FREE_CELL = 0
OCCUPIED_CELL = 1
DOORS = 'doors'
IS_CLOSED_DOOR = 1
IS_OPEN_DOOR = -1
LEVEL_IDX = 0
ACTION = auto()
COLLISIONS = auto()
VALID = True
NOT_VALID = False
def __bool__(self):
return bool(self.value)
LEVELS_DIR = 'levels'
TO_BE_AVERAGED = ['dirt_amount', 'dirty_tiles']
IGNORED_DF_COLUMNS = ['Episode', 'Run', 'train_step', 'step', 'index', 'dirt_amount',
'dirty_tile_count', 'terminal_observation', 'episode']
MANHATTAN_MOVES = ['north', 'east', 'south', 'west']
DIAGONAL_MOVES = ['north_east', 'south_east', 'south_west', 'north_west']
NO_POS = (-9999, -9999)
ACTIONMAP = defaultdict(lambda: (0, 0), dict(north=(-1, 0), east=(0, 1),
south=(1, 0), west=(0, -1),
north_east=(-1, +1), south_east=(1, 1),
south_west=(+1, -1), north_west=(-1, -1)
)
)
HORIZONTAL_DOOR_MAP = np.asarray([[0, 0, 0], [1, 0, 1], [0, 0, 0]])
VERTICAL_DOOR_MAP = np.asarray([[0, 1, 0], [0, 0, 0], [0, 1, 0]])
HORIZONTAL_DOOR_ZONE_1 = np.asarray([[1, 1, 1], [0, 0, 0], [0, 0, 0]])
HORIZONTAL_DOOR_ZONE_2 = np.asarray([[0, 0, 0], [0, 0, 0], [1, 1, 1]])
VERTICAL_DOOR_ZONE_1 = np.asarray([[1, 0, 0], [0, 0, 0], [0, 0, 1]])
VERTICAL_DOOR_ZONE_2 = np.asarray([[1, 0, 0], [0, 0, 0], [0, 0, 1]])
# Utility functions
def parse_level(path):
with path.open('r') as lvl:
level = list(map(lambda x: list(x.strip()), lvl.readlines()))
if len(set([len(line) for line in level])) > 1:
raise AssertionError('Every row of the level string must be of equal length.')
return level
def one_hot_level(level, wall_char: Union[Constants, str] = Constants.WALL):
grid = np.array(level)
binary_grid = np.zeros(grid.shape, dtype=np.int8)
if wall_char in Constants:
binary_grid[grid == wall_char.value] = Constants.OCCUPIED_CELL.value
else:
binary_grid[grid == wall_char] = Constants.OCCUPIED_CELL.value
return binary_grid
def check_position(slice_to_check_against: np.ndarray, position_to_check: Tuple[int, int]):
x_pos, y_pos = position_to_check
# Check if agent colides with grid boundrys
valid = not (
x_pos < 0 or y_pos < 0
or x_pos >= slice_to_check_against.shape[0]
or y_pos >= slice_to_check_against.shape[0]
)
# Check for collision with level walls
valid = valid and not slice_to_check_against[x_pos, y_pos]
return Constants.VALID if valid else Constants.NOT_VALID
if __name__ == '__main__':
parsed_level = parse_level(Path(__file__).parent / 'factory' / 'levels' / 'simple.txt')
y = one_hot_level(parsed_level)
print(np.argwhere(y == 0))