45 lines
1.5 KiB
Python

from collections import defaultdict
from environments.factory.base.objects import Entity, Agent
from environments.factory.additional.dest.dest_util import Constants as c
class Destination(Entity):
@property
def any_agent_has_dwelled(self):
return bool(len(self._per_agent_times))
@property
def currently_dwelling_names(self):
return self._per_agent_times.keys()
@property
def encoding(self):
return c.DESTINATION
def __init__(self, *args, dwell_time: int = 0, **kwargs):
super(Destination, self).__init__(*args, **kwargs)
self.dwell_time = dwell_time
self._per_agent_times = defaultdict(lambda: dwell_time)
def do_wait_action(self, agent: Agent):
self._per_agent_times[agent.name] -= 1
return c.VALID
def leave(self, agent: Agent):
del self._per_agent_times[agent.name]
@property
def is_considered_reached(self):
agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in self.tile.guests_that_can_collide)
return (agent_at_position and not self.dwell_time) or any(x == 0 for x in self._per_agent_times.values())
def agent_is_dwelling(self, agent: Agent):
return self._per_agent_times[agent.name] < self.dwell_time
def summarize_state(self, n_steps=None) -> dict:
state_summary = super().summarize_state(n_steps=n_steps)
state_summary.update(per_agent_times=self._per_agent_times)
return state_summary