140 lines
5.9 KiB
Python

from typing import Dict, List
import numpy as np
from environments.factory.additional.btry.btry_collections import BatteriesRegister, ChargePods
from environments.factory.additional.btry.btry_util import Constants, Actions, RewardsBtry, BatteryProperties
from environments.factory.base.base_factory import BaseFactory
from environments.factory.base.objects import Agent, Action
from environments.factory.base.renderer import RenderEntity
c = Constants
a = Actions
class BatteryFactory(BaseFactory):
def __init__(self, *args, btry_prop=BatteryProperties(), rewards_btry: RewardsBtry = RewardsBtry(),
**kwargs):
if isinstance(btry_prop, dict):
btry_prop = BatteryProperties(**btry_prop)
if isinstance(rewards_btry, dict):
rewards_btry = RewardsBtry(**rewards_btry)
self.btry_prop = btry_prop
self.rewards_dest = rewards_btry
super().__init__(*args, **kwargs)
def per_agent_raw_observations_hook(self, agent) -> Dict[str, np.typing.ArrayLike]:
additional_raw_observations = super().per_agent_raw_observations_hook(agent)
additional_raw_observations.update({c.BATTERIES: self[c.BATTERIES].as_array_by_entity(agent)})
return additional_raw_observations
def observations_hook(self) -> Dict[str, np.typing.ArrayLike]:
additional_observations = super().observations_hook()
additional_observations.update({c.CHARGE_PODS: self[c.CHARGE_PODS].as_array()})
return additional_observations
@property
def entities_hook(self):
super_entities = super().entities_hook
empty_tiles = self[c.FLOOR].empty_tiles[:self.btry_prop.charge_locations]
charge_pods = ChargePods.from_tiles(
empty_tiles, self._level_shape,
entity_kwargs=dict(charge_rate=self.btry_prop.charge_rate,
multi_charge=self.btry_prop.multi_charge)
)
batteries = BatteriesRegister(self._level_shape if not self._pomdp_r else ((self.pomdp_diameter,) * 2),
)
batteries.spawn_batteries(self[c.AGENT], self.btry_prop.initial_charge)
super_entities.update({c.BATTERIES: batteries, c.CHARGE_PODS: charge_pods})
return super_entities
def step_hook(self) -> (List[dict], dict):
super_reward_info = super(BatteryFactory, self).step_hook()
# Decharge
batteries = self[c.BATTERIES]
for agent in self[c.AGENT]:
if isinstance(self.btry_prop.per_action_costs, dict):
energy_consumption = self.btry_prop.per_action_costs[agent.temp_action]
else:
energy_consumption = self.btry_prop.per_action_costs
batteries.by_entity(agent).decharge(energy_consumption)
return super_reward_info
def do_charge_action(self, agent) -> (dict, dict):
if charge_pod := self[c.CHARGE_PODS].by_pos(agent.pos):
valid = charge_pod.charge_battery(self[c.BATTERIES].by_entity(agent))
if valid:
info_dict = {f'{agent.name}_{a.CHARGE}_VALID': 1}
self.print(f'{agent.name} just charged batteries at {charge_pod.name}.')
else:
info_dict = {f'{agent.name}_{a.CHARGE}_FAIL': 1}
self.print(f'{agent.name} failed to charged batteries at {charge_pod.name}.')
else:
valid = c.NOT_VALID
info_dict = {f'{agent.name}_{a.CHARGE}_FAIL': 1}
# info_dict = {f'{agent.name}_no_charger': 1}
self.print(f'{agent.name} failed to charged batteries at {agent.pos}.')
reward = dict(value=self.rewards_dest.CHARGE_VALID if valid else self.rewards_dest.CHARGE_FAIL,
reason=a.CHARGE, info=info_dict)
return valid, reward
def do_additional_actions(self, agent: Agent, action: Action) -> (bool, dict):
action_result = super().do_additional_actions(agent, action)
if action_result is None:
if action == a.CHARGE:
action_result = self.do_charge_action(agent)
return action_result
else:
return None
else:
return action_result
pass
def reset_hook(self) -> (List[dict], dict):
super_reward_info = super(BatteryFactory, self).reset_hook()
# There is Nothing to reset.
return super_reward_info
def check_additional_done(self) -> (bool, dict):
super_done, super_dict = super(BatteryFactory, self).check_additional_done()
if super_done:
return super_done, super_dict
else:
if self.btry_prop.done_when_discharged:
if btry_done := any(battery.is_discharged for battery in self[c.BATTERIES]):
super_dict.update(DISCHARGE_DONE=1)
return btry_done, super_dict
else:
pass
else:
pass
return super_done, super_dict
def per_agent_reward_hook(self, agent: Agent) -> List[dict]:
reward_event_list = super(BatteryFactory, self).per_agent_reward_hook(agent)
if self[c.BATTERIES].by_entity(agent).is_discharged:
self.print(f'{agent.name} Battery is discharged!')
info_dict = {f'{agent.name}_{c.BATTERY_DISCHARGED}': 1}
reward_event_list.append({'value': self.rewards_dest.BATTERY_DISCHARGED,
'reason': c.BATTERY_DISCHARGED,
'info': info_dict}
)
else:
# All Fine
pass
return reward_event_list
def render_assets_hook(self):
# noinspection PyUnresolvedReferences
additional_assets = super().render_assets_hook()
charge_pods = [RenderEntity(c.CHARGE_PODS, charge_pod.tile.pos) for charge_pod in self[c.CHARGE_PODS]]
additional_assets.extend(charge_pods)
return additional_assets