Files
FIKS_Entwicklungsumgebung/environments/factory/simple_factory_getting_dirty.py
2021-05-11 13:53:05 +02:00

47 lines
1.8 KiB
Python

import numpy as np
from environments.factory.base_factory import BaseFactory
from collections import namedtuple
DirtProperties = namedtuple('DirtProperties', ['clean_amount', 'max_spawn_ratio', 'gain_amount'],
defaults=[0.25, 0.1, 0.1])
class GettingDirty(BaseFactory):
_dirt_indx = -1
def __init__(self, *args, dirt_properties:DirtProperties, **kwargs):
super(GettingDirty, self).__init__(*args, **kwargs)
self._dirt_properties = dirt_properties
self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
def spawn_dirt(self):
free_for_dirt = self.free_cells
# randomly distribute dirt across the grid
n_dirt_tiles = self._dirt_properties.max_spawn_ratio * len(free_for_dirt)
for x, y in free_for_dirt[:n_dirt_tiles]:
self.state[self._dirt_indx, x, y] += self._dirt_properties.gain_amount
def reset(self):
# ToDo: When self.reset returns the new states and stuff, use it here!
super().reset() # state, agents, ... =
dirt_slice = np.zeros((1, *self.state.shape[1:]))
self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
self.spawn_dirt()
def step_core(self, collisions_vecs, actions, r):
for agent_i, cols in enumerate(collisions_vecs):
cols = np.argwhere(cols != 0).flatten()
print(f't = {self.steps}\tAgent {agent_i} has collisions with '
f'{[self.slice_strings[entity] for entity in cols]}')
return 0, {}
if __name__ == '__main__':
import random
factory = GettingDirty(n_agents=1, max_dirt=8)
random_actions = [random.randint(0, 8) for _ in range(200)]
for action in random_actions:
state, r, done, _ = factory.step(action)