2021-05-17 14:30:54 +02:00

61 lines
2.1 KiB
Python

import numpy as np
import pygame
from pathlib import Path
class Renderer:
BG_COLOR = (99, 110, 114)
WHITE = (200, 200, 200)
def __init__(self, grid_w=16, grid_h=16, cell_size=25, fps=4, grid_lines=True, assets=['wall', 'agent']):
self.grid_h = grid_h
self.grid_w = grid_w
self.cell_size = cell_size
self.fps = fps#
self.grid_lines = grid_lines
pygame.init()
self.screen_size = (grid_h*cell_size, grid_w*cell_size)
self.screen = pygame.display.set_mode(self.screen_size)
self.clock = pygame.time.Clock()
self.assets = {name: self.load_asset(name, 0.97) for name in assets}
self.fill_bg()
def fill_bg(self):
self.screen.fill(Renderer.BG_COLOR)
if self.grid_lines:
h, w = self.screen_size
for x in range(0, w, self.cell_size):
for y in range(0, h, self.cell_size):
rect = pygame.Rect(x, y, self.cell_size, self.cell_size)
pygame.draw.rect(self.screen, Renderer.WHITE, rect, 1)
def render_asset(self, r, c, name):
img = self.assets[name]
o = self.cell_size//2
r_, c_ = r*self.cell_size + o, c*self.cell_size + o
rect = img.get_rect()
rect.centerx, rect.centery = c_, r_
self.screen.blit(img, rect)
return c_, r_
def load_asset(self, name, factor=1.0):
s = int(factor*self.cell_size)
wall_img = pygame.image.load(str(Path(__file__).parent / 'assets' / f'{name}.png')).convert_alpha()
wall_img = pygame.transform.scale(wall_img, (s, s))
return wall_img
def render(self, pos_dict):
self.fill_bg()
for asset, positions in pos_dict.items():
for x, y in positions:
self.render_asset(x, y, asset)
pygame.display.flip()
self.clock.tick(self.fps)
if __name__ == '__main__':
renderer = Renderer(fps=2, cell_size=40, assets=['wall', 'agent', 'dirt'])
for i in range(15):
renderer.render({'agent': [(5, 5)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})