import numbers import random from abc import ABC from typing import List, Union, Dict import numpy as np from environments.factory.base.objects import Entity, Tile, Agent, Door, Action, Wall, Object, PlaceHolder from environments.utility_classes import MovementProperties from environments import helpers as h from environments.helpers import Constants as c class Register: _accepted_objects = Entity @property def name(self): return f'{self.__class__.__name__}' def __init__(self, *args, **kwargs): self._register = dict() def __len__(self): return len(self._register) def __iter__(self): return iter(self.values()) def register_item(self, other: _accepted_objects): assert isinstance(other, self._accepted_objects), f'All item names have to be of type ' \ f'{self._accepted_objects}, ' \ f'but were {other.__class__}.,' self._register.update({other.name: other}) return self def register_additional_items(self, others: List[_accepted_objects]): for other in others: self.register_item(other) return self def keys(self): return self._register.keys() def values(self): return self._register.values() def items(self): return self._register.items() def __getitem__(self, item): if isinstance(item, (int, np.int64, np.int32)): try: return next(v for i, v in enumerate(self._register.values()) if i == item) except StopIteration: return None try: return self._register[item] except KeyError: return None def __repr__(self): return f'{self.__class__.__name__}({self._register})' class ObjectRegister(Register): hide_from_obs_builder = False def __init__(self, level_shape: (int, int), *args, individual_slices=False, is_per_agent=False, **kwargs): super(ObjectRegister, self).__init__(*args, **kwargs) self.is_per_agent = is_per_agent self.individual_slices = individual_slices self._level_shape = level_shape self._array = None def register_item(self, other): super(ObjectRegister, self).register_item(other) if self._array is None: self._array = np.zeros((1, *self._level_shape)) else: if self.individual_slices: self._array = np.concatenate((self._array, np.zeros((1, *self._array.shape[1:])))) def summarize_states(self, n_steps=None): return [val.summarize_state(n_steps=n_steps) for val in self.values()] class EntityObjectRegister(ObjectRegister, ABC): def as_array(self): raise NotImplementedError @classmethod def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs): # objects_name = cls._accepted_objects.__name__ register_obj = cls(*args, **kwargs) entities = [cls._accepted_objects(tile, str_ident=i, **entity_kwargs if entity_kwargs is not None else {}) for i, tile in enumerate(tiles)] register_obj.register_additional_items(entities) return register_obj @classmethod def from_argwhere_coordinates(cls, positions: [(int, int)], tiles, *args, entity_kwargs=None, **kwargs, ): return cls.from_tiles([tiles.by_pos(position) for position in positions], *args, entity_kwargs=entity_kwargs, **kwargs) @property def positions(self): return [x.pos for x in self] @property def tiles(self): return [entity.tile for entity in self] def __init__(self, *args, is_blocking_light=False, is_observable=True, can_be_shadowed=True, **kwargs): super(EntityObjectRegister, self).__init__(*args, **kwargs) self.can_be_shadowed = can_be_shadowed self.is_blocking_light = is_blocking_light self.is_observable = is_observable def by_pos(self, pos): if isinstance(pos, np.ndarray): pos = tuple(pos) try: return next(item for item in self.values() if item.pos == pos) except StopIteration: return None class MovingEntityObjectRegister(EntityObjectRegister, ABC): def __init__(self, *args, **kwargs): super(MovingEntityObjectRegister, self).__init__(*args, **kwargs) def by_pos(self, pos): if isinstance(pos, np.ndarray): pos = tuple(pos) try: return next(x for x in self if x.pos == pos) except StopIteration: return None def __delitem__(self, name): idx = next(i for i, entity in enumerate(self) if entity.name == name) del self._register[name] if self.individual_slices: self._array = np.delete(self._array, idx, axis=0) def delete_item(self, item): self.delete_item_by_name(item.name) def delete_item_by_name(self, name): del self[name] class PlaceHolders(MovingEntityObjectRegister): _accepted_objects = PlaceHolder def __init__(self, *args, fill_value: Union[str, int] = 0, **kwargs): super().__init__(*args, **kwargs) self.fill_value = fill_value # noinspection DuplicatedCode def as_array(self): if isinstance(self.fill_value, numbers.Number): self._array[:] = self.fill_value elif isinstance(self.fill_value, str): if self.fill_value.lower() in ['normal', 'n']: self._array = np.random.normal(size=self._array.shape) else: raise ValueError('Choose one of: ["normal", "N"]') else: raise TypeError('Objects of type "str" or "number" is required here.') if self.individual_slices: return self._array else: return self._array[None, 0] class Entities(Register): _accepted_objects = EntityObjectRegister @property def observable_arrays(self): # FIXME: Find a better name return {key: val.as_array() for key, val in self.items() if val.is_observable} @property def obs_arrays(self): # FIXME: Find a better name return {key: val.as_array() for key, val in self.items() if val.is_observable and not val.hide_from_obs_builder} @property def names(self): return list(self._register.keys()) def __init__(self): super(Entities, self).__init__() def iter_individual_entitites(self): return iter((x for sublist in self.values() for x in sublist)) def register_item(self, other: dict): assert not any([key for key in other.keys() if key in self.keys()]), \ "This group of entities has already been registered!" self._register.update(other) return self def register_additional_items(self, others: Dict): return self.register_item(others) def by_pos(self, pos: (int, int)): found_entities = [y for y in (x.by_pos(pos) for x in self.values() if hasattr(x, 'by_pos')) if y is not None] return found_entities class WallTiles(EntityObjectRegister): _accepted_objects = Wall _light_blocking = True def as_array(self): if not np.any(self._array): x, y = zip(*[x.pos for x in self]) self._array[0, x, y] = self.encoding return self._array def __init__(self, *args, **kwargs): super(WallTiles, self).__init__(*args, individual_slices=False, is_blocking_light=self._light_blocking, **kwargs) @property def encoding(self): return c.OCCUPIED_CELL.value @property def array(self): return self._array @classmethod def from_argwhere_coordinates(cls, argwhere_coordinates, *args, **kwargs): tiles = cls(*args, **kwargs) # noinspection PyTypeChecker tiles.register_additional_items( [cls._accepted_objects(pos, is_blocking_light=cls._light_blocking) for pos in argwhere_coordinates] ) return tiles @classmethod def from_tiles(cls, tiles, *args, **kwargs): raise RuntimeError() def summarize_states(self, n_steps=None): if n_steps == h.STEPS_START: return super(WallTiles, self).summarize_states(n_steps=n_steps) else: return {} class FloorTiles(WallTiles): _accepted_objects = Tile _light_blocking = False def __init__(self, *args, **kwargs): super(FloorTiles, self).__init__(*args, is_observable=False, **kwargs) @property def encoding(self): return c.FREE_CELL.value @property def occupied_tiles(self): tiles = [tile for tile in self if tile.is_occupied()] random.shuffle(tiles) return tiles @property def empty_tiles(self) -> List[Tile]: tiles = [tile for tile in self if tile.is_empty()] random.shuffle(tiles) return tiles @classmethod def from_tiles(cls, tiles, *args, **kwargs): raise RuntimeError() def summarize_states(self, n_steps=None): # Do not summarize return {} class Agents(MovingEntityObjectRegister): _accepted_objects = Agent def __init__(self, *args, hide_from_obs_builder=False, **kwargs): super().__init__(*args, **kwargs) self.hide_from_obs_builder = hide_from_obs_builder # noinspection DuplicatedCode def as_array(self): self._array[:] = c.FREE_CELL.value # noinspection PyTupleAssignmentBalance for z, x, y, v in zip(range(len(self)), *zip(*[x.pos for x in self]), [x.encoding for x in self]): if self.individual_slices: self._array[z, x, y] += v else: self._array[0, x, y] += v if self.individual_slices: return self._array else: return self._array.sum(axis=0, keepdims=True) @property def positions(self): return [agent.pos for agent in self] class Doors(EntityObjectRegister): def __init__(self, *args, **kwargs): super(Doors, self).__init__(*args, is_blocking_light=True, **kwargs) def as_array(self): self._array[:] = 0 for door in self: self._array[0, door.x, door.y] = door.encoding return self._array _accepted_objects = Door def get_near_position(self, position: (int, int)) -> Union[None, Door]: try: return next(door for door in self if position in door.access_area) except StopIteration: return None def tick_doors(self): for door in self: door.tick() class Actions(Register): _accepted_objects = Action @property def movement_actions(self): return self._movement_actions # noinspection PyTypeChecker def __init__(self, movement_properties: MovementProperties, can_use_doors=False): self.allow_no_op = movement_properties.allow_no_op self.allow_diagonal_movement = movement_properties.allow_diagonal_movement self.allow_square_movement = movement_properties.allow_square_movement self.can_use_doors = can_use_doors super(Actions, self).__init__() if self.allow_square_movement: self.register_additional_items([self._accepted_objects(enum_ident=direction) for direction in h.MovingAction.square()]) if self.allow_diagonal_movement: self.register_additional_items([self._accepted_objects(enum_ident=direction) for direction in h.MovingAction.diagonal()]) self._movement_actions = self._register.copy() if self.can_use_doors: self.register_additional_items([self._accepted_objects(enum_ident=h.EnvActions.USE_DOOR)]) if self.allow_no_op: self.register_additional_items([self._accepted_objects(enum_ident=h.EnvActions.NOOP)]) def is_moving_action(self, action: Union[int]): return action in self.movement_actions.values() class Zones(Register): @property def accounting_zones(self): return [self[idx] for idx, name in self.items() if name != c.DANGER_ZONE.value] def __init__(self, parsed_level): raise NotImplementedError('This needs a Rework') super(Zones, self).__init__() slices = list() self._accounting_zones = list() self._danger_zones = list() for symbol in np.unique(parsed_level): if symbol == c.WALL.value: continue elif symbol == c.DANGER_ZONE.value: self + symbol slices.append(h.one_hot_level(parsed_level, symbol)) self._danger_zones.append(symbol) else: self + symbol slices.append(h.one_hot_level(parsed_level, symbol)) self._accounting_zones.append(symbol) self._zone_slices = np.stack(slices) def __getitem__(self, item): return self._zone_slices[item] def register_additional_items(self, other: Union[str, List[str]]): raise AttributeError('You are not allowed to add additional Zones in runtime.')