Check for Dirt vs wall collisions
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@@ -1,4 +1,3 @@
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import numpy as np
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import pygame
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from pathlib import Path
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@@ -66,5 +65,5 @@ class Renderer:
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if __name__ == '__main__':
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renderer = Renderer(fps=2, cell_size=40, assets=['wall', 'agent', 'dirt'])
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for i in range(15):
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renderer.render({'agent': [(5, i)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})
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renderer.render({'agent': [(5, i)], 'wall': [(0, i), (i, 0)], 'dirt': [(3, 3), (3, 4)]})
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