added policy_adaption
This commit is contained in:
@ -0,0 +1,32 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
|
||||
class BackgroundMatting(object):
|
||||
"""
|
||||
Produce a mask of a given image which will be replaced by natural signals.
|
||||
"""
|
||||
def get_mask(self, img):
|
||||
"""
|
||||
Take an image of [H, W, 3]. Returns a mask of [H, W]
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
|
||||
class BackgroundMattingWithColor(BackgroundMatting):
|
||||
"""
|
||||
Produce a mask by masking the given color. This is a simple strategy
|
||||
but effective for many games.
|
||||
"""
|
||||
def __init__(self, color):
|
||||
"""
|
||||
Args:
|
||||
color: a (r, g, b) tuple
|
||||
"""
|
||||
self._color = color
|
||||
|
||||
def get_mask(self, img):
|
||||
return img == self._color
|
Reference in New Issue
Block a user