fixed movement bug
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@@ -40,17 +40,17 @@ class Factory(object):
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for i in range(self.n_agents): # might as well save the positions (redundant)
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for i in range(self.n_agents): # might as well save the positions (redundant)
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agent_slice = self.state[i+1]
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agent_slice = self.state[i+1]
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x, y = np.argwhere(agent_slice == 1)[0]
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x, y = np.argwhere(agent_slice == 1)[0]
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collisions_vec = self.state[:, x, y]
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collisions_vec = self.state[:, x, y].copy() # otherwise you overwrite the grid/state
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collisions_vec[i+1] = 0 # no self-collisions
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collisions_vec[i+1] = 0 # no self-collisions
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collision_vecs.append(collisions_vec)
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collision_vecs.append(collisions_vec)
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self.handle_collisions(collisions_vec)
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self.handle_collisions(collisions_vec)
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return self.state, r, self.done, {}
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return self.state, r, self.done, {}
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def make_move(self, agent_i, old_pos, new_pos):
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def make_move(self, agent_i, old_pos, new_pos):
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(x, y), (x_new, y_new) = old_pos, new_pos
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(x, y), (x_new, y_new) = old_pos, new_pos
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self.state[agent_i, x, y] = 0
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self.state[agent_i+1, x, y] = 0
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self.state[agent_i, x_new, y_new] = 1
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self.state[agent_i+1, x_new, y_new] = 1
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print( old_pos, new_pos)
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def handle_collisions(self, vecs):
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def handle_collisions(self, vecs):
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pass
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pass
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@@ -58,5 +58,6 @@ class Factory(object):
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if __name__ == '__main__':
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if __name__ == '__main__':
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factory = Factory(n_agents=1)
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factory = Factory(n_agents=1)
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factory.step(0)
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print(factory.state)
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print(factory.state.shape)
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state, r, done, _ = factory.step(0)
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print(state)
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