added valid move viz.
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@@ -29,7 +29,7 @@ class Renderer:
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self.screen = pygame.display.set_mode(self.screen_size)
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self.clock = pygame.time.Clock()
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assets = list((Path(__file__).parent / 'assets').rglob('*.png'))
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self.assets = {path.stem: self.load_asset(str(path), 0.97) for path in assets}
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self.assets = {path.stem: self.load_asset(str(path), 0.96) for path in assets}
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self.fill_bg()
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def fill_bg(self):
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@@ -76,7 +76,7 @@ class Renderer:
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visibility_rect = bp['dest'].inflate((self.view_radius*2)*self.cell_size, (self.view_radius*2)*self.cell_size)
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shape_surf = pygame.Surface(visibility_rect.size, pygame.SRCALPHA)
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pygame.draw.rect(shape_surf, self.WHITE, shape_surf.get_rect())
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shape_surf.set_alpha(96)
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shape_surf.set_alpha(70)
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self.screen.blit(shape_surf, visibility_rect)
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self.screen.blit(**bp)
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pygame.display.flip()
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