new observation properties for testing of technical limitations

This commit is contained in:
Steffen Illium
2021-11-05 15:59:19 +01:00
parent b5c6105b7b
commit d69cf75c15
9 changed files with 424 additions and 263 deletions

View File

@ -3,6 +3,7 @@ from collections import deque, UserList
from enum import Enum
from typing import List, Union, NamedTuple, Dict
import numpy as np
import random
from environments.factory.base.base_factory import BaseFactory
from environments.helpers import Constants as c
@ -18,13 +19,6 @@ NO_ITEM = 0
ITEM_DROP_OFF = 1
def inventory_slice_name(agent_i):
if isinstance(agent_i, int):
return f'{c.INVENTORY.name}_{c.AGENT.value}#{agent_i}'
else:
return f'{c.INVENTORY.name}_{agent_i}'
class Item(MoveableEntity):
def __init__(self, *args, **kwargs):
@ -77,7 +71,7 @@ class Inventory(UserList):
@property
def name(self):
return self.agent.name
return f'{self.__class__.__name__}({self.agent.name})'
def __init__(self, pomdp_r: int, level_shape: (int, int), agent: Agent, capacity: int):
super(Inventory, self).__init__()
@ -111,7 +105,8 @@ class Inventory(UserList):
def summarize_state(self, **kwargs):
attr_dict = {key: str(val) for key, val in self.__dict__.items() if not key.startswith('_') and key != 'data'}
attr_dict.update({val.name: val.summarize_state(**kwargs) for val in self})
attr_dict.update(dict(items={val.name: val.summarize_state(**kwargs) for val in self}))
attr_dict.update(dict(name=self.name))
return attr_dict
@ -149,6 +144,11 @@ class Inventories(ObjectRegister):
except StopIteration:
return None
def summarize_states(self, n_steps=None):
# as dict with additional nesting
# return dict(items=super(Inventories, self).summarize_states())
return super(Inventories, self).summarize_states(n_steps=n_steps)
class DropOffLocation(Entity):
@ -194,6 +194,9 @@ class DropOffLocations(EntityObjectRegister):
self._array[0, item.x, item.y] = item.encoding
return self._array
def __repr__(self):
super(DropOffLocations, self).__repr__()
class ItemProperties(NamedTuple):
n_items: int = 5 # How many items are there at the same time
@ -207,13 +210,13 @@ class ItemProperties(NamedTuple):
# noinspection PyAttributeOutsideInit, PyAbstractClass
class ItemFactory(BaseFactory):
# noinspection PyMissingConstructor
def __init__(self, *args, item_properties: ItemProperties = ItemProperties(), env_seed=time.time_ns(), **kwargs):
if isinstance(item_properties, dict):
item_properties = ItemProperties(**item_properties)
self.item_properties = item_properties
def __init__(self, *args, item_prop: ItemProperties = ItemProperties(), env_seed=time.time_ns(), **kwargs):
if isinstance(item_prop, dict):
item_prop = ItemProperties(**item_prop)
self.item_prop = item_prop
kwargs.update(env_seed=env_seed)
self._item_rng = np.random.default_rng(env_seed)
assert (item_properties.n_items <= ((1 + kwargs.get('pomdp_r', 0) * 2) ** 2)) or not kwargs.get('pomdp_r', 0)
assert (item_prop.n_items <= ((1 + kwargs.get('_pomdp_r', 0) * 2) ** 2)) or not kwargs.get('_pomdp_r', 0)
super().__init__(*args, **kwargs)
@property
@ -228,16 +231,19 @@ class ItemFactory(BaseFactory):
# noinspection PyUnresolvedReferences
super_entities = super().additional_entities
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_drop_off_locations]
drop_offs = DropOffLocations.from_tiles(empty_tiles, self._level_shape,
storage_size_until_full=self.item_properties.max_dropoff_storage_size)
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_prop.n_drop_off_locations]
drop_offs = DropOffLocations.from_tiles(
empty_tiles, self._level_shape,
entity_kwargs=dict(
storage_size_until_full=self.item_prop.max_dropoff_storage_size)
)
item_register = ItemRegister(self._level_shape)
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_items]
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_prop.n_items]
item_register.spawn_items(empty_tiles)
inventories = Inventories(self._level_shape if not self.pomdp_r else ((self.pomdp_diameter,) * 2))
inventories.spawn_inventories(self[c.AGENT], self.pomdp_r,
self.item_properties.max_agent_inventory_capacity)
inventories = Inventories(self._level_shape if not self._pomdp_r else ((self.pomdp_diameter,) * 2))
inventories.spawn_inventories(self[c.AGENT], self._pomdp_r,
self.item_prop.max_agent_inventory_capacity)
super_entities.update({c.DROP_OFF: drop_offs, c.ITEM: item_register, c.INVENTORY: inventories})
return super_entities
@ -270,7 +276,7 @@ class ItemFactory(BaseFactory):
valid = super().do_additional_actions(agent, action)
if valid is None:
if action == h.EnvActions.ITEM_ACTION:
if self.item_properties.agent_can_interact:
if self.item_prop.agent_can_interact:
valid = self.do_item_action(agent)
return valid
else:
@ -283,14 +289,14 @@ class ItemFactory(BaseFactory):
def do_additional_reset(self) -> None:
# noinspection PyUnresolvedReferences
super().do_additional_reset()
self._next_item_spawn = self.item_properties.spawn_frequency
self._next_item_spawn = self.item_prop.spawn_frequency
self.trigger_item_spawn()
def trigger_item_spawn(self):
if item_to_spawns := max(0, (self.item_properties.n_items - len(self[c.ITEM]))):
if item_to_spawns := max(0, (self.item_prop.n_items - len(self[c.ITEM]))):
empty_tiles = self[c.FLOOR].empty_tiles[:item_to_spawns]
self[c.ITEM].spawn_items(empty_tiles)
self._next_item_spawn = self.item_properties.spawn_frequency
self._next_item_spawn = self.item_prop.spawn_frequency
self.print(f'{item_to_spawns} new items have been spawned; next spawn in {self._next_item_spawn}')
else:
self.print('No Items are spawning, limit is reached.')
@ -351,30 +357,41 @@ class ItemFactory(BaseFactory):
if __name__ == '__main__':
import random
from environments.utility_classes import AgentRenderOptions as ARO, ObservationProperties
render = True
item_props = ItemProperties()
item_probs = ItemProperties()
factory = ItemFactory(item_properties=item_props, n_agents=3, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=4000,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=False, verbose=False
obs_props = ObservationProperties(render_agents=ARO.LEVEL, omit_agent_self=True, pomdp_r=2)
move_props = {'allow_square_movement': True,
'allow_diagonal_movement': False,
'allow_no_op': False}
factory = ItemFactory(n_agents=3, done_at_collision=False,
level_name='rooms', max_steps=400,
obs_prop=obs_props, parse_doors=True,
record_episodes=True, verbose=True,
mv_prop=move_props, item_prop=item_probs
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1
_ = factory.observation_space
for epoch in range(100):
random_actions = [[random.randint(0, n_actions) for _ in range(factory.n_agents)] for _ in range(200)]
for epoch in range(4):
random_actions = [[random.randint(0, n_actions) for _
in range(factory.n_agents)] for _
in range(factory.max_steps + 1)]
env_state = factory.reset()
rew = 0
r = 0
for agent_i_action in random_actions:
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
rew += step_r
r += step_r
if render:
factory.render()
if done_bool:
break
print(f'Factory run {epoch} done, reward is:\n {rew}')
print(f'Factory run {epoch} done, reward is:\n {r}')
pass