Renderer now removes wall padding
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@@ -150,9 +150,9 @@ class BaseFactory(gym.Env):
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# Objects
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self._entities = Entities()
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# Level
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level_array = h.one_hot_level(self._parsed_level)
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level_array = np.pad(level_array, self.obs_prop.pomdp_r, 'constant', constant_values=1)
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self._level_init_shape = level_array.shape
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level_array = np.pad(level_array, self.obs_prop.pomdp_r, 'constant', constant_values=c.OCCUPIED_CELL)
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self._level_shape = level_array.shape
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self._obs_shape = self._level_shape if not self.obs_prop.pomdp_r else (self.pomdp_diameter, ) * 2
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