new dirt paradigm -> clean everything up
This commit is contained in:
@ -1,5 +1,6 @@
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import abc
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import time
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from collections import defaultdict
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from enum import Enum
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from pathlib import Path
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from typing import List, Union, Iterable, Dict
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@ -230,8 +231,9 @@ class BaseFactory(gym.Env):
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del this_collisions[i]
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guest.temp_collisions = this_collisions
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if self.done_at_collision and tiles_with_collisions:
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done = True
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done = self.done_at_collision and tiles_with_collisions
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done = done or self.check_additional_done()
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# Step the door close intervall
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if self.parse_doors:
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@ -440,48 +442,61 @@ class BaseFactory(gym.Env):
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def calculate_reward(self) -> (int, dict):
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# Returns: Reward, Info
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info_dict = dict()
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per_agent_info_dict = defaultdict(dict)
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reward = 0
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for agent in self[c.AGENT]:
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if self._actions.is_moving_action(agent.temp_action):
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if agent.temp_valid:
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# info_dict.update(movement=1)
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# info_dict.update({f'{agent.name}_failed_action': 1})
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# reward += 0.00
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pass
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else:
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# self.print('collision')
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reward -= 0.01
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self.print(f'{agent.name} just hit the wall at {agent.pos}.')
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info_dict.update({f'{agent.name}_vs_LEVEL': 1})
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per_agent_info_dict[agent.name].update({f'{agent.name}_vs_LEVEL': 1})
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elif h.EnvActions.USE_DOOR == agent.temp_action:
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if agent.temp_valid:
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# reward += 0.00
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self.print(f'{agent.name} did just use the door at {agent.pos}.')
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info_dict.update(door_used=1)
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per_agent_info_dict[agent.name].update(door_used=1)
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else:
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# reward -= 0.00
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self.print(f'{agent.name} just tried to use a door at {agent.pos}, but failed.')
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info_dict.update({f'{agent.name}_failed_action': 1})
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info_dict.update({f'{agent.name}_failed_door_open': 1})
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per_agent_info_dict[agent.name].update({f'{agent.name}_failed_door_open': 1})
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elif h.EnvActions.NOOP == agent.temp_action:
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info_dict.update(no_op=1)
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per_agent_info_dict[agent.name].update(no_op=1)
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# reward -= 0.00
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# Monitor Notes
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if agent.temp_valid:
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per_agent_info_dict[agent.name].update(valid_action=1)
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per_agent_info_dict[agent.name].update({f'{agent.name}_valid_action': 1})
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else:
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per_agent_info_dict[agent.name].update(failed_action=1)
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per_agent_info_dict[agent.name].update({f'{agent.name}_failed_action': 1})
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additional_reward, additional_info_dict = self.calculate_additional_reward(agent)
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reward += additional_reward
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info_dict.update(additional_info_dict)
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per_agent_info_dict[agent.name].update(additional_info_dict)
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if agent.temp_collisions:
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self.print(f't = {self._steps}\t{agent.name} has collisions with {agent.temp_collisions}')
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per_agent_info_dict[agent.name].update(collisions=1)
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for other_agent in agent.temp_collisions:
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info_dict.update({f'{agent.name}_vs_{other_agent.name}': 1})
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for other_agent in agent.temp_collisions:
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per_agent_info_dict[agent.name].update({f'{agent.name}_vs_{other_agent.name}': 1})
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# Combine the per_agent_info_dict:
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combined_info_dict = defaultdict(lambda: 0)
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for info_dict in per_agent_info_dict.values():
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for key, value in info_dict.items():
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combined_info_dict[key] += value
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combined_info_dict = dict(combined_info_dict)
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self.print(f"reward is {reward}")
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return reward, info_dict
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return reward, combined_info_dict
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def render(self, mode='human'):
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if not self._renderer: # lazy init
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@ -565,6 +580,10 @@ class BaseFactory(gym.Env):
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def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
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return None
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@abc.abstractmethod
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def check_additional_done(self) -> bool:
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return False
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@abc.abstractmethod
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def calculate_additional_reward(self, agent: Agent) -> (int, dict):
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return 0, {}
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@ -20,14 +20,17 @@ CLEAN_UP_ACTION = h.EnvActions.CLEAN_UP
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class DirtProperties(NamedTuple):
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clean_amount: int = 1 # How much does the robot clean with one actions.
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max_spawn_ratio: float = 0.2 # On max how much tiles does the dirt spawn in percent.
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gain_amount: float = 0.3 # How much dirt does spawn per tile.
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spawn_frequency: int = 5 # Spawn Frequency in Steps.
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max_local_amount: int = 2 # Max dirt amount per tile.
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max_global_amount: int = 20 # Max dirt amount in the whole environment.
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dirt_smear_amount: float = 0.2 # Agents smear dirt, when not cleaning up in place.
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agent_can_interact: bool = True # Whether the agents can interact with the dirt in this environment.
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initial_dirt_ratio: float = 0.3 # On INIT, on max how much tiles does the dirt spawn in percent.
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initial_dirt_spawn_r_var: float = 0.05 # How much does the dirt spawn amount vary?
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clean_amount: float = 1 # How much does the robot clean with one actions.
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max_spawn_ratio: float = 0.20 # On max how much tiles does the dirt spawn in percent.
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max_spawn_amount: float = 0.3 # How much dirt does spawn per tile at max.
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spawn_frequency: int = 0 # Spawn Frequency in Steps.
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max_local_amount: int = 2 # Max dirt amount per tile.
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max_global_amount: int = 20 # Max dirt amount in the whole environment.
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dirt_smear_amount: float = 0.2 # Agents smear dirt, when not cleaning up in place.
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agent_can_interact: bool = True # Whether the agents can interact with the dirt in this environment.
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done_when_clean = True
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class Dirt(Entity):
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@ -91,10 +94,10 @@ class DirtRegister(MovingEntityObjectRegister):
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if not self.amount > self.dirt_properties.max_global_amount:
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dirt = self.by_pos(tile.pos)
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if dirt is None:
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dirt = Dirt(tile, amount=self.dirt_properties.gain_amount)
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dirt = Dirt(tile, amount=self.dirt_properties.max_spawn_amount)
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self.register_item(dirt)
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else:
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new_value = dirt.amount + self.dirt_properties.gain_amount
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new_value = dirt.amount + self.dirt_properties.max_spawn_amount
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dirt.set_new_amount(min(new_value, self.dirt_properties.max_local_amount))
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else:
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return c.NOT_VALID
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@ -160,12 +163,17 @@ class DirtFactory(BaseFactory):
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else:
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return c.NOT_VALID
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def trigger_dirt_spawn(self):
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def trigger_dirt_spawn(self, initial_spawn=False):
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dirt_rng = self._dirt_rng
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free_for_dirt = [x for x in self[c.FLOOR]
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if len(x.guests) == 0 or (len(x.guests) == 1 and isinstance(next(y for y in x.guests), Dirt))
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]
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self._dirt_rng.shuffle(free_for_dirt)
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new_spawn = self._dirt_rng.uniform(0, self.dirt_properties.max_spawn_ratio)
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if initial_spawn:
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var = self.dirt_properties.initial_dirt_spawn_r_var
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new_spawn = self.dirt_properties.initial_dirt_ratio + dirt_rng.uniform(-var, var)
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else:
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new_spawn = dirt_rng.uniform(0, self.dirt_properties.max_spawn_ratio)
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n_dirt_tiles = max(0, int(new_spawn * len(free_for_dirt)))
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self[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
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@ -184,8 +192,9 @@ class DirtFactory(BaseFactory):
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if self[c.DIRT].spawn_dirt(agent.tile):
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new_pos_dirt = self[c.DIRT].by_pos(agent.pos)
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new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
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if not self._next_dirt_spawn:
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if self._next_dirt_spawn < 0:
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pass # No Dirt Spawn
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elif not self._next_dirt_spawn:
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self.trigger_dirt_spawn()
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self._next_dirt_spawn = self.dirt_properties.spawn_frequency
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else:
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@ -208,8 +217,13 @@ class DirtFactory(BaseFactory):
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def do_additional_reset(self) -> None:
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super().do_additional_reset()
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self.trigger_dirt_spawn()
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self._next_dirt_spawn = self.dirt_properties.spawn_frequency
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self.trigger_dirt_spawn(initial_spawn=True)
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self._next_dirt_spawn = self.dirt_properties.spawn_frequency if self.dirt_properties.spawn_frequency else -1
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def check_additional_done(self):
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super_done = super().check_additional_done()
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done = self.dirt_properties.done_when_clean and (len(self[c.DIRT]) == 0)
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return super_done or done
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def calculate_additional_reward(self, agent: Agent) -> (int, dict):
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reward, info_dict = super().calculate_additional_reward(agent)
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@ -233,9 +247,8 @@ class DirtFactory(BaseFactory):
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else:
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reward -= 0.01
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self.print(f'{agent.name} just tried to clean up some dirt at {agent.pos}, but failed.')
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info_dict.update({f'{agent.name}_failed_action': 1})
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info_dict.update({f'{agent.name}_failed_action': 1})
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info_dict.update({f'{agent.name}_failed_dirt_cleanup': 1})
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info_dict.update(failed_dirt_clean=1)
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# Potential based rewards ->
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# track the last reward , minus the current reward = potential
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@ -243,12 +256,12 @@ class DirtFactory(BaseFactory):
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if __name__ == '__main__':
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render = False
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render = True
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dirt_props = DirtProperties(1, 0.05, 0.1, 3, 1, 20, 0.0)
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move_props = {'allow_square_movement': True,
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'allow_diagonal_movement': False,
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'allow_no_op': False} #MovementProperties(True, True, False)
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'allow_diagonal_movement': False,
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'allow_no_op': False} #MovementProperties(True, True, False)
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with RecorderCallback(filepath=Path('debug_out') / f'recorder_xxxx.json', occupation_map=False,
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trajectory_map=False) as recorder:
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@ -272,12 +285,12 @@ if __name__ == '__main__':
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r = 0
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for agent_i_action in random_actions:
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env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
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recorder.read_info(0, info_obj)
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#recorder.read_info(0, info_obj)
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r += step_r
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if render:
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factory.render()
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if done_bool:
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recorder.read_done(0, done_bool)
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# recorder.read_done(0, done_bool)
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break
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print(f'Factory run {epoch} done, reward is:\n {r}')
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pass
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@ -25,7 +25,7 @@ if __name__ == '__main__':
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allow_square_movement=True,
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allow_no_op=False)
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render = False
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render = True
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factory = DirtItemFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
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level_name='rooms', max_steps=200, combin_agent_obs=True,
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@ -46,12 +46,12 @@ if __name__ == '__main__':
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r = 0
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for agent_i_action in random_actions:
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env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
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recorder.read_info(0, info_obj)
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# recorder.read_info(0, info_obj)
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r += step_r
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if render:
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factory.render()
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if done_bool:
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recorder.read_done(0, done_bool)
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# recorder.read_done(0, done_bool)
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break
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print(f'Factory run {epoch} done, reward is:\n {r}')
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pass
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@ -318,17 +318,26 @@ class ItemFactory(BaseFactory):
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if h.EnvActions.ITEM_ACTION == agent.temp_action:
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if agent.temp_valid:
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if drop_off := self[c.DROP_OFF].by_pos(agent.pos):
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info_dict.update({f'{agent.name}_item_dropoff': 1})
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info_dict.update({f'{agent.name}_item_drop_off': 1})
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info_dict.update(item_drop_off=1)
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self.print(f'{agent.name} just dropped of an item at {drop_off.pos}.')
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reward += 0.5
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else:
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info_dict.update({f'{agent.name}_item_pickup': 1})
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info_dict.update(item_pickup=1)
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self.print(f'{agent.name} just picked up an item at {agent.pos}')
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reward += 0.1
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else:
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info_dict.update({f'{agent.name}_failed_item_action': 1})
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self.print(f'{agent.name} just tried to pick up an item at {agent.pos}, but failed.')
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reward -= 0.1
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if self[c.DROP_OFF].by_pos(agent.pos):
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info_dict.update({f'{agent.name}_failed_drop_off': 1})
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info_dict.update(failed_drop_off=1)
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self.print(f'{agent.name} just tried to drop off at {agent.pos}, but failed.')
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reward -= 0.1
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else:
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info_dict.update({f'{agent.name}_failed_item_action': 1})
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info_dict.update(failed_pick_up=1)
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self.print(f'{agent.name} just tried to pick up an item at {agent.pos}, but failed.')
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reward -= 0.1
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return reward, info_dict
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def render_additional_assets(self, mode='human'):
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@ -343,7 +352,7 @@ class ItemFactory(BaseFactory):
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if __name__ == '__main__':
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import random
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render = False
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render = True
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item_props = ItemProperties()
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