adjusted fps in simple_factory.py
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@ -46,7 +46,7 @@ class SimpleFactory(BaseFactory):
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if not self._renderer: # lazy init
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height, width = self._state.shape[1:]
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self._renderer = Renderer(width, height, view_radius=self.pomdp_radius, fps=9)
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self._renderer = Renderer(width, height, view_radius=self.pomdp_radius, fps=5)
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dirt = [Entity('dirt', [x, y], min(0.15 + self._state[DIRT_INDEX, x, y], 1.5), 'scale')
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for x, y in np.argwhere(self._state[DIRT_INDEX] > h.IS_FREE_CELL)]
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@ -67,7 +67,7 @@ class SimpleFactory(BaseFactory):
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agents = []
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for i, agent in enumerate(self._agent_states):
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name, state = asset_str(agent)
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agents.append(Entity(name, agent.pos, 1, 'none', state))
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agents.append(Entity(name, agent.pos, 1, 'none', state, i+1))
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self._renderer.render(dirt+walls+agents)
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def spawn_dirt(self) -> None:
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