Correct Door Shadowing
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@ -60,7 +60,7 @@ class SimpleFactory(BaseFactory):
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if not self._renderer: # lazy init
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height, width = self._obs_cube.shape[1:]
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self._renderer = Renderer(width, height, view_radius=self.pomdp_radius, fps=5)
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self._renderer = Renderer(width, height, view_radius=self.pomdp_r, fps=5)
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dirt_slice = self._slices.by_name(DIRT).slice
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dirt = [Entity('dirt', tile.pos, min(0.15 + dirt_slice[tile.pos], 1.5), 'scale')
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for tile in [tile for tile in self._tiles if dirt_slice[tile.pos]]]
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