Correct Door Shadowing

This commit is contained in:
Steffen Illium
2021-07-28 11:26:19 +02:00
parent e8d79d40e1
commit b0aeb6f94f
5 changed files with 37 additions and 16 deletions

View File

@ -60,7 +60,7 @@ class SimpleFactory(BaseFactory):
if not self._renderer: # lazy init
height, width = self._obs_cube.shape[1:]
self._renderer = Renderer(width, height, view_radius=self.pomdp_radius, fps=5)
self._renderer = Renderer(width, height, view_radius=self.pomdp_r, fps=5)
dirt_slice = self._slices.by_name(DIRT).slice
dirt = [Entity('dirt', tile.pos, min(0.15 + dirt_slice[tile.pos], 1.5), 'scale')
for tile in [tile for tile in self._tiles if dirt_slice[tile.pos]]]