plotting for rolling mean over stats
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@ -34,6 +34,7 @@ class SimpleFactory(BaseFactory):
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def __init__(self, *args, dirt_properties: DirtProperties, verbose=False, **kwargs):
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self._dirt_properties = dirt_properties
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self.verbose = verbose
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self.max_dirt = 20
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super(SimpleFactory, self).__init__(*args, **kwargs)
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self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
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self.renderer = None # expensive - dont use it when not required !
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@ -63,12 +64,15 @@ class SimpleFactory(BaseFactory):
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self.renderer.render(OrderedDict(dirt=dirt, wall=walls, **agents))
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def spawn_dirt(self) -> None:
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free_for_dirt = self.free_cells(excluded_slices=DIRT_INDEX)
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if not self.state[DIRT_INDEX].sum() > self.max_dirt:
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free_for_dirt = self.free_cells(excluded_slices=DIRT_INDEX)
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# randomly distribute dirt across the grid
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n_dirt_tiles = int(random.uniform(0, self._dirt_properties.max_spawn_ratio) * len(free_for_dirt))
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for x, y in free_for_dirt[:n_dirt_tiles]:
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self.state[DIRT_INDEX, x, y] += self._dirt_properties.gain_amount
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# randomly distribute dirt across the grid
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n_dirt_tiles = int(random.uniform(0, self._dirt_properties.max_spawn_ratio) * len(free_for_dirt))
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for x, y in free_for_dirt[:n_dirt_tiles]:
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self.state[DIRT_INDEX, x, y] += self._dirt_properties.gain_amount
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else:
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pass
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def clean_up(self, pos: (int, int)) -> ((int, int), bool):
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new_dirt_amount = self.state[DIRT_INDEX][pos] - self._dirt_properties.clean_amount
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@ -126,19 +130,19 @@ class SimpleFactory(BaseFactory):
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f'{[self.slice_strings[entity] for entity in cols if entity != self.string_slices["dirt"]]}')
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if self._is_clean_up_action(agent_state.action):
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if agent_state.action_valid:
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reward += 2
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reward += 0.9
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self.print(f'Agent {agent_state.i} did just clean up some dirt at {agent_state.pos}.')
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self.monitor.add('dirt_cleaned', 1)
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else:
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self.print(f'Agent {agent_state.i} just tried to clean up some dirt '
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f'at {agent_state.pos}, but was unsucsessfull.')
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self.monitor.add('failed_cleanup_attempt', 1)
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reward -= 0.05
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reward -= 0.01
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elif self._is_moving_action(agent_state.action):
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if not agent_state.action_valid:
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reward -= 0.1
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if agent_state.action_valid:
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reward -= 0.2
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else:
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reward += 0
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reward -= 0.1
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for entity in cols:
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if entity != self.string_slices["dirt"]:
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@ -147,6 +151,8 @@ class SimpleFactory(BaseFactory):
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self.monitor.set('dirt_amount', current_dirt_amount)
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self.monitor.set('dirty_tiles', dirty_tiles)
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self.print(f"reward is {reward}")
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# Potential based rewards ->
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# track the last reward , minus the current reward = potential
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return reward, {}
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def print(self, string):
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