study e_1 corpus
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@ -195,7 +195,7 @@ class BaseFactory(gym.Env):
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for action, agent in zip(actions, self[c.AGENT]):
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agent.clear_temp_state()
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action_obj = self._actions[int(action)]
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self.print(f'Action #{action} has been resolved to: {action_obj}')
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# self.print(f'Action #{action} has been resolved to: {action_obj}')
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if h.MovingAction.is_member(action_obj):
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valid = self._move_or_colide(agent, action_obj)
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elif h.EnvActions.NOOP == agent.temp_action:
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@ -66,12 +66,90 @@ class Object:
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return other.name == self.name
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class Entity(Object):
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@property
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def can_collide(self):
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return True
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@property
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def encoding(self):
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return c.OCCUPIED_CELL.value
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@property
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def x(self):
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return self.pos[0]
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@property
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def y(self):
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return self.pos[1]
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@property
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def pos(self):
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return self._tile.pos
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@property
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def tile(self):
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return self._tile
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def __init__(self, tile, **kwargs):
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super(Entity, self).__init__(**kwargs)
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self._tile = tile
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tile.enter(self)
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def summarize_state(self) -> dict:
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return dict(name=str(self.name), x=int(self.x), y=int(self.y),
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tile=str(self.tile.name), can_collide=bool(self.can_collide))
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def __repr__(self):
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return f'{self.name}(@{self.pos})'
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class MoveableEntity(Entity):
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@property
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def last_tile(self):
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return self._last_tile
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@property
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def last_pos(self):
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if self._last_tile:
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return self._last_tile.pos
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else:
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return c.NO_POS
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@property
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def direction_of_view(self):
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last_x, last_y = self.last_pos
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curr_x, curr_y = self.pos
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return last_x-curr_x, last_y-curr_y
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def __init__(self, *args, **kwargs):
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super(MoveableEntity, self).__init__(*args, **kwargs)
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self._last_tile = None
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def move(self, next_tile):
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curr_tile = self.tile
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if curr_tile != next_tile:
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next_tile.enter(self)
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curr_tile.leave(self)
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self._tile = next_tile
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self._last_tile = curr_tile
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return True
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else:
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return False
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class Action(Object):
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def __init__(self, *args, **kwargs):
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super(Action, self).__init__(*args, **kwargs)
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class PlaceHolder(MoveableEntity):
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pass
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class Tile(Object):
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@property
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@ -133,45 +211,6 @@ class Wall(Tile):
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pass
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class Entity(Object):
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@property
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def can_collide(self):
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return True
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@property
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def encoding(self):
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return c.OCCUPIED_CELL.value
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@property
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def x(self):
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return self.pos[0]
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@property
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def y(self):
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return self.pos[1]
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@property
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def pos(self):
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return self._tile.pos
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@property
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def tile(self):
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return self._tile
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def __init__(self, tile: Tile, **kwargs):
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super(Entity, self).__init__(**kwargs)
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self._tile = tile
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tile.enter(self)
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def summarize_state(self) -> dict:
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return dict(name=str(self.name), x=int(self.x), y=int(self.y),
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tile=str(self.tile.name), can_collide=bool(self.can_collide))
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def __repr__(self):
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return f'{self.name}(@{self.pos})'
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class Door(Entity):
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@property
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@ -261,41 +300,6 @@ class Door(Entity):
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return False
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class MoveableEntity(Entity):
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@property
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def last_tile(self):
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return self._last_tile
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@property
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def last_pos(self):
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if self._last_tile:
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return self._last_tile.pos
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else:
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return c.NO_POS
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@property
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def direction_of_view(self):
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last_x, last_y = self.last_pos
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curr_x, curr_y = self.pos
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return last_x-curr_x, last_y-curr_y
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def __init__(self, *args, **kwargs):
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super(MoveableEntity, self).__init__(*args, **kwargs)
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self._last_tile = None
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def move(self, next_tile):
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curr_tile = self.tile
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if curr_tile != next_tile:
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next_tile.enter(self)
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curr_tile.leave(self)
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self._tile = next_tile
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self._last_tile = curr_tile
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return True
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else:
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return False
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class Agent(MoveableEntity):
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def __init__(self, *args, **kwargs):
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@ -4,7 +4,7 @@ from typing import List, Union, Dict
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import numpy as np
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from environments.factory.base.objects import Entity, Tile, Agent, Door, Action, Wall, Object
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from environments.factory.base.objects import Entity, Tile, Agent, Door, Action, Wall, Object, PlaceHolder
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from environments.utility_classes import MovementProperties
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from environments import helpers as h
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from environments.helpers import Constants as c
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@ -156,6 +156,25 @@ class MovingEntityObjectRegister(EntityObjectRegister, ABC):
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del self[name]
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class PlaceHolderRegister(MovingEntityObjectRegister):
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_accepted_objects = PlaceHolder
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# noinspection DuplicatedCode
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def as_array(self):
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self._array[:] = c.FREE_CELL.value
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# noinspection PyTupleAssignmentBalance
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for z, x, y, v in zip(range(len(self)), *zip(*[x.pos for x in self]), [x.encoding for x in self]):
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if self.individual_slices:
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self._array[z, x, y] += v
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else:
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self._array[0, x, y] += v
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if self.individual_slices:
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return self._array
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else:
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return self._array.sum(axis=0, keepdims=True)
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class Entities(Register):
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_accepted_objects = EntityObjectRegister
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@ -256,6 +275,9 @@ class FloorTiles(WallTiles):
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class Agents(MovingEntityObjectRegister):
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_accepted_objects = Agent
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# noinspection DuplicatedCode
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def as_array(self):
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self._array[:] = c.FREE_CELL.value
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# noinspection PyTupleAssignmentBalance
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@ -269,8 +291,6 @@ class Agents(MovingEntityObjectRegister):
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else:
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return self._array.sum(axis=0, keepdims=True)
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_accepted_objects = Agent
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@property
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def positions(self):
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return [agent.pos for agent in self]
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@ -311,15 +311,17 @@ class ItemFactory(BaseFactory):
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reward, info_dict = super().calculate_additional_reward(agent)
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if h.EnvActions.ITEM_ACTION == agent.temp_action:
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if agent.temp_valid:
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if self[c.DROP_OFF].by_pos(agent.pos):
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if drop_off := self[c.DROP_OFF].by_pos(agent.pos):
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info_dict.update({f'{agent.name}_item_dropoff': 1})
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self.print(f'{agent.name} just dropped of an item at {drop_off.pos}.')
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reward += 0.5
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else:
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info_dict.update({f'{agent.name}_item_pickup': 1})
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self.print(f'{agent.name} just picked up an item at {agent.pos}')
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reward += 0.1
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else:
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info_dict.update({f'{agent.name}_failed_item_action': 1})
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self.print(f'{agent.name} just tried to pick up an item at {agent.pos}, but failed.')
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reward -= 0.1
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return reward, info_dict
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