In Debugging
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@ -8,7 +8,7 @@ import numpy as np
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from environments.helpers import Constants as c
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from environments import helpers as h
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from environments.factory.base.base_factory import BaseFactory
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from environments.factory.base.objects import Agent, Action, Entity
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from environments.factory.base.objects import Agent, Action, Entity, Tile
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from environments.factory.base.registers import Entities, MovingEntityObjectRegister
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from environments.factory.renderer import RenderEntity
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@ -85,19 +85,21 @@ class DirtRegister(MovingEntityObjectRegister):
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super(DirtRegister, self).__init__(*args)
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self._dirt_properties: DirtProperties = dirt_properties
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def spawn_dirt(self, then_dirty_tiles) -> None:
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if not self.amount > self.dirt_properties.max_global_amount:
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# randomly distribute dirt across the grid
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for tile in then_dirty_tiles:
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def spawn_dirt(self, then_dirty_tiles) -> c:
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if isinstance(then_dirty_tiles, Tile):
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then_dirty_tiles = [then_dirty_tiles]
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for tile in then_dirty_tiles:
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if not self.amount > self.dirt_properties.max_global_amount:
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dirt = self.by_pos(tile.pos)
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if dirt is None:
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dirt = Dirt(0, tile, amount=self.dirt_properties.gain_amount)
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dirt = Dirt(tile, amount=self.dirt_properties.gain_amount)
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self.register_item(dirt)
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else:
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new_value = dirt.amount + self.dirt_properties.gain_amount
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dirt.set_new_amount(min(new_value, self.dirt_properties.max_local_amount))
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else:
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pass
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else:
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return c.NOT_VALID
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return c.VALID
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def softmax(x):
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@ -117,7 +119,7 @@ class SimpleFactory(BaseFactory):
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def additional_actions(self) -> Union[Action, List[Action]]:
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super_actions = super(SimpleFactory, self).additional_actions
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if self.dirt_properties.agent_can_interact:
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super_actions.append(Action(CLEAN_UP_ACTION))
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super_actions.append(Action(enum_ident=CLEAN_UP_ACTION))
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return super_actions
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@property
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@ -127,13 +129,6 @@ class SimpleFactory(BaseFactory):
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super_entities.update(({c.DIRT: dirt_register}))
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return super_entities
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def _is_clean_up_action(self, action: Union[str, Action, int]):
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if isinstance(action, int):
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action = self._actions[action]
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if isinstance(action, Action):
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action = action.name
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return action == CLEAN_UP_ACTION.name
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def __init__(self, *args, dirt_properties: DirtProperties = DirtProperties(), env_seed=time.time_ns(), **kwargs):
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self.dirt_properties = dirt_properties
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self._dirt_rng = np.random.default_rng(env_seed)
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@ -144,38 +139,43 @@ class SimpleFactory(BaseFactory):
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def render_additional_assets(self, mode='human'):
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additional_assets = super(SimpleFactory, self).render_additional_assets()
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dirt = [RenderEntity('dirt', dirt.tile.pos, min(0.15 + dirt.amount, 1.5), 'scale')
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for dirt in self._entities[c.DIRT]]
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for dirt in self[c.DIRT]]
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additional_assets.extend(dirt)
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return additional_assets
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def clean_up(self, agent: Agent) -> bool:
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if dirt := self._entities[c.DIRT].by_pos(agent.pos):
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def clean_up(self, agent: Agent) -> c:
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if dirt := self[c.DIRT].by_pos(agent.pos):
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new_dirt_amount = dirt.amount - self.dirt_properties.clean_amount
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dirt.set_new_amount(max(new_dirt_amount, c.FREE_CELL.value))
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return True
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if new_dirt_amount <= 0:
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self[c.DIRT].delete_item(dirt)
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else:
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dirt.set_new_amount(max(new_dirt_amount, c.FREE_CELL.value))
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return c.VALID
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else:
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return False
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return c.NOT_VALID
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def trigger_dirt_spawn(self):
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free_for_dirt = self._entities[c.FLOOR].empty_tiles
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free_for_dirt = self[c.FLOOR].empty_tiles
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new_spawn = self._dirt_rng.uniform(0, self.dirt_properties.max_spawn_ratio)
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n_dirt_tiles = max(0, int(new_spawn * len(free_for_dirt)))
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self._entities[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
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self[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
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def do_additional_step(self) -> dict:
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info_dict = super(SimpleFactory, self).do_additional_step()
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if smear_amount := self.dirt_properties.dirt_smear_amount:
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for agent in self._entities[c.AGENT]:
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for agent in self[c.AGENT]:
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if agent.temp_valid and agent.last_pos != c.NO_POS:
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if old_pos_dirt := self._entities[c.DIRT].by_pos(agent.last_pos):
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if smeared_dirt := round(old_pos_dirt.amount * smear_amount, 2):
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old_pos_dirt.set_new_amount(max(0, old_pos_dirt.amount-smeared_dirt))
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if new_pos_dirt := self._entities[c.DIRT].by_pos(agent.pos):
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new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
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else:
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self._entities[c.Dirt].spawn_dirt(agent.tile)
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new_pos_dirt = self._entities[c.DIRT].by_pos(agent.pos)
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new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
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if self._actions.is_moving_action(agent.temp_action):
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if old_pos_dirt := self[c.DIRT].by_pos(agent.last_pos):
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if smeared_dirt := round(old_pos_dirt.amount * smear_amount, 2):
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old_pos_dirt.set_new_amount(max(0, old_pos_dirt.amount-smeared_dirt))
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if new_pos_dirt := self[c.DIRT].by_pos(agent.pos):
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new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
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else:
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if self[c.DIRT].spawn_dirt(agent.tile):
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new_pos_dirt = self[c.DIRT].by_pos(agent.pos)
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new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
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if not self._next_dirt_spawn:
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self.trigger_dirt_spawn()
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@ -184,15 +184,15 @@ class SimpleFactory(BaseFactory):
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self._next_dirt_spawn -= 1
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return info_dict
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def do_additional_actions(self, agent: Agent, action: int) -> Union[None, bool]:
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def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
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valid = super(SimpleFactory, self).do_additional_actions(agent, action)
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if valid is None:
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if self._is_clean_up_action(action):
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if action == CLEAN_UP_ACTION:
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if self.dirt_properties.agent_can_interact:
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valid = self.clean_up(agent)
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return valid
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else:
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return False
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return c.NOT_VALID
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else:
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return None
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else:
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@ -205,7 +205,7 @@ class SimpleFactory(BaseFactory):
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def calculate_additional_reward(self, agent: Agent) -> (int, dict):
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reward, info_dict = super(SimpleFactory, self).calculate_additional_reward(agent)
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dirt = [dirt.amount for dirt in self._entities[c.DIRT]]
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dirt = [dirt.amount for dirt in self[c.DIRT]]
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current_dirt_amount = sum(dirt)
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dirty_tile_count = len(dirt)
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if dirty_tile_count:
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@ -220,7 +220,7 @@ class SimpleFactory(BaseFactory):
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if agent.temp_collisions:
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self.print(f't = {self._steps}\t{agent.name} has collisions with {agent.temp_collisions}')
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if self._is_clean_up_action(agent.temp_action):
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if agent.temp_action == CLEAN_UP_ACTION:
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if agent.temp_valid:
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reward += 0.5
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self.print(f'{agent.name} did just clean up some dirt at {agent.pos}.')
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@ -245,7 +245,7 @@ if __name__ == '__main__':
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factory = SimpleFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
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level_name='rooms', max_steps=400,
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omit_agent_slice_in_obs=True, parse_doors=True, pomdp_r=3,
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omit_agent_slice_in_obs=True, parse_doors=True, pomdp_r=2,
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record_episodes=False, verbose=False
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)
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