Item und dirt funktionieren nun zusammen
names refactored
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@ -279,7 +279,7 @@ class BaseFactory(gym.Env):
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for key, array in state_array_dict.items():
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# Flush state array object representation to obs cube
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if self[key].is_per_agent:
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per_agent_idx = self[key].get_idx_by_name(agent.name)
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per_agent_idx = self[key].idx_by_entity(agent)
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z = 1
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self._obs_cube[running_idx: running_idx+z] = array[per_agent_idx]
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else:
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@ -182,7 +182,7 @@ class Door(Entity):
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@property
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def encoding(self):
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return 1 if self.is_closed else 0.5
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return 1 if self.is_closed else 2
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@property
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def str_state(self):
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