updated renderer

This commit is contained in:
romue
2021-05-17 16:53:05 +02:00
parent 27f5abad64
commit 05240354de
3 changed files with 16 additions and 8 deletions

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@ -6,18 +6,20 @@ from pathlib import Path
class Renderer:
BG_COLOR = (99, 110, 114)
WHITE = (200, 200, 200)
PINK = (0.5, 255, 118, 117)
def __init__(self, grid_w=16, grid_h=16, cell_size=25, fps=4, grid_lines=True, assets=['wall', 'agent']):
def __init__(self, grid_w=16, grid_h=16, cell_size=25, fps=4, grid_lines=True, view_radius=2, assets=['wall', 'agent']):
self.grid_h = grid_h
self.grid_w = grid_w
self.cell_size = cell_size
self.fps = fps#
self.fps = fps
self.grid_lines = grid_lines
self.view_radius = view_radius
pygame.init()
self.screen_size = (grid_h*cell_size, grid_w*cell_size)
self.screen = pygame.display.set_mode(self.screen_size)
self.clock = pygame.time.Clock()
self.assets = {name: self.load_asset(name, 0.97) for name in assets}
self.assets = {name: self.load_asset(name, 0.96) for name in assets}
self.fill_bg()
def fill_bg(self):
@ -29,14 +31,14 @@ class Renderer:
rect = pygame.Rect(x, y, self.cell_size, self.cell_size)
pygame.draw.rect(self.screen, Renderer.WHITE, rect, 1)
def render_asset(self, r, c, name):
def blit_params(self, r, c, name):
img = self.assets[name]
o = self.cell_size//2
r_, c_ = r*self.cell_size + o, c*self.cell_size + o
rect = img.get_rect()
rect.centerx, rect.centery = c_, r_
self.screen.blit(img, rect)
return c_, r_
return img, rect
def load_asset(self, name, factor=1.0):
s = int(factor*self.cell_size)
@ -48,7 +50,13 @@ class Renderer:
self.fill_bg()
for asset, positions in pos_dict.items():
for x, y in positions:
self.render_asset(x, y, asset)
img, rect = self.blit_params(x, y, asset)
if 'agent' in asset and self.view_radius > 0:
visibility_rect = rect.inflate((self.view_radius*2)*self.cell_size, (self.view_radius*2)*self.cell_size)
shape_surf = pygame.Surface(visibility_rect.size, pygame.SRCALPHA)
pygame.draw.rect(shape_surf, self.PINK, shape_surf.get_rect())
self.screen.blit(shape_surf, visibility_rect)
self.screen.blit(img, rect)
pygame.display.flip()
self.clock.tick(self.fps)
@ -56,5 +64,5 @@ class Renderer:
if __name__ == '__main__':
renderer = Renderer(fps=2, cell_size=40, assets=['wall', 'agent', 'dirt'])
for i in range(15):
renderer.render({'agent': [(5, 5)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})
renderer.render({'agent': [(5, i)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})