Fick die Türen
This commit is contained in:
environments
main.py@ -1,4 +1,3 @@
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from argparse import Namespace
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from pathlib import Path
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from typing import List, Union, Iterable
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@ -10,7 +9,7 @@ import yaml
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from gym.wrappers import FrameStack
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from environments import helpers as h
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from environments.utility_classes import Actions, StateSlice, AgentState, MovementProperties, Zones
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from environments.utility_classes import Actions, StateSlices, AgentState, MovementProperties, Zones, DoorState
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# noinspection PyAttributeOutsideInit
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@ -23,6 +22,7 @@ class BaseFactory(gym.Env):
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@property
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def observation_space(self):
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agent_slice = self.n_agents if self.omit_agent_slice_in_obs else 0
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agent_slice = 1 if self.combin_agent_slices_in_obs else agent_slice
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if self.pomdp_radius:
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return spaces.Box(low=0, high=1, shape=(self._state.shape[0] - agent_slice, self.pomdp_radius * 2 + 1,
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self.pomdp_radius * 2 + 1), dtype=np.float32)
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@ -61,13 +61,23 @@ class BaseFactory(gym.Env):
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self.frames_to_stack = frames_to_stack
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self.done_at_collision = False
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_actions = Actions(self.movement_properties)
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self._actions = _actions + self.additional_actions
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self._actions = Actions(self.movement_properties)
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self._actions.register_additional_items(self.additional_actions)
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self._state_slices = StateSlices()
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level_filepath = Path(__file__).parent / h.LEVELS_DIR / f'{self.level_name}.txt'
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parsed_level = h.parse_level(level_filepath)
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self._level = h.one_hot_level(parsed_level)
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self._state_slices = StateSlice(n_agents)
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parsed_doors = h.one_hot_level(parsed_level, h.DOOR)
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if parsed_doors.any():
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self._doors = parsed_doors
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level_slices = ['level', 'doors']
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else:
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level_slices = ['level']
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offset = len(level_slices)
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self._state_slices.register_additional_items([*level_slices,
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*[f'agent#{i}' for i in range(offset, n_agents + offset)]])
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if 'additional_slices' in kwargs:
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self._state_slices.register_additional_items(kwargs.get('additional_slices'))
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self._zones = Zones(parsed_level)
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@ -87,7 +97,8 @@ class BaseFactory(gym.Env):
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def reset(self) -> (np.ndarray, int, bool, dict):
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self._steps = 0
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self._agent_states = []
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self._agent_states = list()
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# Agent placement ...
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agents = np.zeros((self.n_agents, *self._level.shape), dtype=np.int8)
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floor_tiles = np.argwhere(self._level == h.IS_FREE_CELL)
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@ -96,9 +107,17 @@ class BaseFactory(gym.Env):
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for i, (x, y) in enumerate(floor_tiles[:self.n_agents]):
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agents[i, x, y] = h.IS_OCCUPIED_CELL
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agent_state = AgentState(i, -1)
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agent_state.update(pos=[x, y])
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agent_state.update(pos=(x, y))
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self._agent_states.append(agent_state)
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# state.shape = level, agent 1,..., agent n,
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if 'doors' in self._state_slices.values():
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self._door_states = [DoorState(i, tuple(pos)) for i, pos
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in enumerate(np.argwhere(self._doors == h.IS_OCCUPIED_CELL))]
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self._state = np.concatenate((np.expand_dims(self._level, axis=0),
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np.expand_dims(self._doors, axis=0),
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agents), axis=0)
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else:
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self._state = np.concatenate((np.expand_dims(self._level, axis=0), agents), axis=0)
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# Returns State
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return None
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@ -108,9 +127,13 @@ class BaseFactory(gym.Env):
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obs = self._build_per_agent_obs(0)
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elif self.n_agents >= 2:
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obs = np.stack([self._build_per_agent_obs(agent_i) for agent_i in range(self.n_agents)])
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else:
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raise ValueError('n_agents cannot be smaller than 1!!')
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return obs
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def _build_per_agent_obs(self, agent_i: int) -> np.ndarray:
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first_agent_slice = self._state_slices.AGENTSTARTIDX
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# Todo: make this more efficient!
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if self.pomdp_radius:
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global_pos = self._agent_states[agent_i].pos
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x0, x1 = max(0, global_pos[0] - self.pomdp_radius), global_pos[0] + self.pomdp_radius + 1
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@ -118,10 +141,7 @@ class BaseFactory(gym.Env):
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obs = self._state[:, x0:x1, y0:y1]
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if obs.shape[1] != self.pomdp_radius * 2 + 1 or obs.shape[2] != self.pomdp_radius * 2 + 1:
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obs_padded = np.full((obs.shape[0], self.pomdp_radius * 2 + 1, self.pomdp_radius * 2 + 1), 1)
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try:
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a_pos = np.argwhere(obs[h.AGENT_START_IDX + agent_i] == h.IS_OCCUPIED_CELL)[0]
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except IndexError:
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print('NO')
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a_pos = np.argwhere(obs[first_agent_slice + agent_i] == h.IS_OCCUPIED_CELL)[0]
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obs_padded[:,
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abs(a_pos[0]-self.pomdp_radius):abs(a_pos[0]-self.pomdp_radius)+obs.shape[1],
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abs(a_pos[1]-self.pomdp_radius):abs(a_pos[1]-self.pomdp_radius)+obs.shape[2]] = obs
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@ -135,7 +155,7 @@ class BaseFactory(gym.Env):
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if self.combin_agent_slices_in_obs:
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agent_obs = np.sum(obs[[key for key, val in self._state_slices.items() if 'agent' in val]],
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axis=0, keepdims=True)
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obs = np.concatenate((obs[:h.AGENT_START_IDX], agent_obs, obs[h.AGENT_START_IDX+self.n_agents:]))
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obs = np.concatenate((obs[:first_agent_slice], agent_obs, obs[first_agent_slice+self.n_agents:]))
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return obs
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else:
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return obs
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@ -150,9 +170,7 @@ class BaseFactory(gym.Env):
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done = False
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# Move this in a seperate function?
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agent_states = list()
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for agent_i, action in enumerate(actions):
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agent_i_state = AgentState(agent_i, action)
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if self._actions.is_moving_action(action):
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pos, valid = self.move_or_colide(agent_i, action)
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elif self._actions.is_no_op(action):
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@ -160,16 +178,14 @@ class BaseFactory(gym.Env):
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else:
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pos, valid = self.do_additional_actions(agent_i, action)
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# Update state accordingly
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agent_i_state.update(pos=pos, action_valid=valid)
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agent_states.append(agent_i_state)
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self._agent_states[agent_i].update(pos=pos, action_valid=valid, action=action)
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for i, collision_vec in enumerate(self.check_all_collisions(agent_states, self._state.shape[0])):
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agent_states[i].update(collision_vector=collision_vec)
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for i, collision_vec in enumerate(self.check_all_collisions(self._agent_states, self._state.shape[0])):
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self._agent_states[i].update(collision_vector=collision_vec)
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if self.done_at_collision and collision_vec.any():
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done = True
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self._agent_states = agent_states
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reward, info = self.calculate_reward(agent_states)
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reward, info = self.calculate_reward(self._agent_states)
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if self._steps >= self.max_steps:
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done = True
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@ -189,8 +205,12 @@ class BaseFactory(gym.Env):
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def check_collisions(self, agent_state: AgentState) -> np.ndarray:
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pos_x, pos_y = agent_state.pos
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# FixMe: We need to find a way to spare out some dimensions, eg. an info dimension etc... a[?,]
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# https://numpy.org/doc/stable/reference/arrays.indexing.html#boolean-array-indexing
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collisions_vec = self._state[:, pos_x, pos_y].copy() # "vertical fiber" at position of agent i
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collisions_vec[h.AGENT_START_IDX + agent_state.i] = h.IS_FREE_CELL # no self-collisions
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collisions_vec[self._state_slices.AGENTSTARTIDX + agent_state.i] = h.IS_FREE_CELL # no self-collisions
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if 'door' in self._state_slices.values():
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collisions_vec[self._state_slices.by_name('doors')] = h.IS_FREE_CELL # no door-collisions
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if agent_state.action_valid:
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# ToDo: Place a function hook here
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pass
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@ -201,8 +221,8 @@ class BaseFactory(gym.Env):
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def do_move(self, agent_i: int, old_pos: (int, int), new_pos: (int, int)) -> None:
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(x, y), (x_new, y_new) = old_pos, new_pos
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self._state[agent_i + h.AGENT_START_IDX, x, y] = h.IS_FREE_CELL
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self._state[agent_i + h.AGENT_START_IDX, x_new, y_new] = h.IS_OCCUPIED_CELL
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self._state[agent_i + self._state_slices.AGENTSTARTIDX, x, y] = h.IS_FREE_CELL
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self._state[agent_i + self._state_slices.AGENTSTARTIDX, x_new, y_new] = h.IS_OCCUPIED_CELL
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def move_or_colide(self, agent_i: int, action: int) -> ((int, int), bool):
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old_pos, new_pos, valid = self._check_agent_move(agent_i=agent_i, action=self._actions[action])
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@ -215,7 +235,8 @@ class BaseFactory(gym.Env):
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return old_pos, valid
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def _check_agent_move(self, agent_i, action: str):
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agent_slice = self._state[h.AGENT_START_IDX + agent_i] # horizontal slice from state tensor
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agent_slice_idx = self._state_slices.AGENTSTARTIDX + agent_i
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agent_slice = self._state[agent_slice_idx] # horizontal slice from state tensor
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agent_pos = np.argwhere(agent_slice == 1)
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if len(agent_pos) > 1:
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raise AssertionError('Only one agent per slice is allowed.')
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@ -226,17 +247,50 @@ class BaseFactory(gym.Env):
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x_new = x + x_diff
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y_new = y + y_diff
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if h.DOORS in self._state_slices.values():
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door = [door for door in self._door_states if door.pos == (x, y)]
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if door:
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door = door[0]
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if door.is_open:
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pass
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else: # door.is_closed:
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local_door_map = self._state[self._state_slices.by_name(h.LEVEL)][door.pos[0]-1:door.pos[0]+2,
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door.pos[1]-1:door.pos[1]+2]
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local_agent_map = np.zeros_like(local_door_map)
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local_agent_map[tuple(np.subtract(door.pos, self._agent_states[agent_i]._last_pos))] += 1
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local_agent_map[tuple(np.subtract(door.pos, (x_new, y_new)))] += 1
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if np.all(local_door_map == h.HORIZONTAL_DOOR_MAP):
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# This is a horizontal Door Configuration
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if np.sum(local_agent_map[0]) >= 2 or np.sum(local_agent_map[-1]) >= 2:
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# The Agent goes back to where he came from
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pass
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else:
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# The Agent tries to go through a closed door
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return (x, y), (x, y), h.NOT_VALID
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else:
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# This is a vertical Door Configuration
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if np.sum(local_agent_map[:, 0]) >= 2 or np.sum(local_agent_map[:, -1]) >= 2:
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# The Agent goes back to where he came from
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pass
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else:
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return (x, y), (x, y), h.NOT_VALID
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else:
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pass
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else:
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pass
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valid = h.check_position(self._state[h.LEVEL_IDX], (x_new, y_new))
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return (x, y), (x_new, y_new), valid
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def agent_i_position(self, agent_i: int) -> (int, int):
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positions = np.argwhere(self._state[h.AGENT_START_IDX + agent_i] == h.IS_OCCUPIED_CELL)
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positions = np.argwhere(self._state[self._state_slices.AGENTSTARTIDX + agent_i] == h.IS_OCCUPIED_CELL)
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assert positions.shape[0] == 1
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pos_x, pos_y = positions[0] # a.flatten()
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return pos_x, pos_y
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def free_cells(self, excluded_slices: Union[None, List[int], int] = None) -> np.array:
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excluded_slices = excluded_slices or []
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assert isinstance(excluded_slices, (int, list))
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excluded_slices = excluded_slices if isinstance(excluded_slices, list) else [excluded_slices]
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@ -245,9 +299,14 @@ class BaseFactory(gym.Env):
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if excluded_slices:
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# Todo: Is there a cleaner way?
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inds = list(range(self._state.shape[0]))
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excluded_slices = [inds[x] if x < 0 else x for x in excluded_slices]
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state = self._state[[x for x in inds if x not in excluded_slices]]
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# inds = list(range(self._state.shape[0]))
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# excluded_slices = [inds[x] if x < 0 else x for x in excluded_slices]
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# state = self._state[[x for x in inds if x not in excluded_slices]]
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# Yes there is!
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bool_array = np.full(self._state.shape[0], True)
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bool_array[excluded_slices] = False
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state = self._state[bool_array]
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free_cells = np.argwhere(state.sum(0) == h.IS_FREE_CELL)
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np.random.shuffle(free_cells)
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@ -7,7 +7,7 @@
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###x#######x###
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#1111##2222222#
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#11111#2222#22#
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#11111x2222222#
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#11111D2222222#
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#11111#2222222#
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#11111#2222222#
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###############
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@ -1,4 +1,3 @@
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from collections import OrderedDict
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from typing import List, Union, NamedTuple
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import random
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@ -8,7 +7,7 @@ from environments.factory.base_factory import BaseFactory
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from environments import helpers as h
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from environments.factory.renderer import Renderer, Entity
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from environments.utility_classes import AgentState, MovementProperties, Register
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from environments.utility_classes import AgentState, MovementProperties
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DIRT_INDEX = -1
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CLEAN_UP_ACTION = 'clean_up'
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@ -27,20 +26,20 @@ class DirtProperties(NamedTuple):
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class SimpleFactory(BaseFactory):
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@property
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def additional_actions(self) -> Union[str, List[str]]:
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return CLEAN_UP_ACTION
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def additional_actions(self) -> List[str]:
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return [CLEAN_UP_ACTION]
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def _is_clean_up_action(self, action: Union[str, int]):
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if isinstance(action, str):
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action = self._actions.by_name(action)
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return self._actions[action] == CLEAN_UP_ACTION
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def __init__(self, *args, dirt_properties: DirtProperties, verbose=False, **kwargs):
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def __init__(self, *args, dirt_properties: DirtProperties = DirtProperties(), verbose=False, **kwargs):
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self.dirt_properties = dirt_properties
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self.verbose = verbose
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self.max_dirt = 20
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self._renderer = None # expensive - don't use it when not required !
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super(SimpleFactory, self).__init__(*args, additional_slices='dirt', **kwargs)
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super(SimpleFactory, self).__init__(*args, additional_slices=['dirt'], **kwargs)
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def render(self):
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@ -190,7 +189,8 @@ if __name__ == '__main__':
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move_props = MovementProperties(allow_diagonal_movement=True, allow_square_movement=True)
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dirt_props = DirtProperties()
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factory = SimpleFactory(movement_properties=move_props, dirt_properties=dirt_props, n_agents=10,
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combin_agent_slices_in_obs=True, omit_agent_slice_in_obs=False, level_name='rooms')
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combin_agent_slices_in_obs=True, level_name='rooms',
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pomdp_radius=3)
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n_actions = factory.action_space.n - 1
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@ -6,10 +6,12 @@ from pathlib import Path
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# Constants
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WALL = '#'
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DOOR = 'D'
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DANGER_ZONE = 'x'
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LEVELS_DIR = 'levels'
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LEVEL = 'level'
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DOORS = 'doors'
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LEVEL_IDX = 0
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AGENT_START_IDX = 1
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IS_FREE_CELL = 0
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IS_OCCUPIED_CELL = 1
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TO_BE_AVERAGED = ['dirt_amount', 'dirty_tiles']
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@ -22,6 +24,17 @@ ACTIONMAP = defaultdict(lambda: (0, 0), dict(north=(-1, 0), east=(0, 1),
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)
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)
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HORIZONTAL_DOOR_MAP = np.asarray([[0, 0, 0], [1, 0, 1], [0, 0, 0]])
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VERTICAL_DOOR_MAP = np.asarray([[0, 1, 0], [0, 0, 0], [0, 1, 0]])
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HORIZONTAL_DOOR_ZONE_1 = np.asarray([[1, 1, 1], [0, 0, 0], [0, 0, 0]])
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HORIZONTAL_DOOR_ZONE_2 = np.asarray([[0, 0, 0], [0, 0, 0], [1, 1, 1]])
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VERTICAL_DOOR_ZONE_1 = np.asarray([[1, 0, 0], [0, 0, 0], [0, 0, 1]])
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VERTICAL_DOOR_ZONE_2 = np.asarray([[1, 0, 0], [0, 0, 0], [0, 0, 1]])
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NOT_VALID = False
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VALID = True
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# Utility functions
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def parse_level(path):
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@ -1,14 +1,19 @@
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from typing import Union, List, NamedTuple
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from typing import Union, List, NamedTuple, Tuple
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import numpy as np
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from environments import helpers as h
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IS_CLOSED = 'CLOSED'
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IS_OPEN = 'OPEN'
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class MovementProperties(NamedTuple):
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allow_square_movement: bool = True
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allow_diagonal_movement: bool = False
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allow_no_op: bool = False
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# Preperations for Entities (not used yet)
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class Entity:
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@ -25,8 +30,59 @@ class Entity:
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self._identifier = identifier
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class Door(Entity):
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@property
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def is_closed(self):
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return self._state == IS_CLOSED
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@property
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def is_open(self):
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return self._state == IS_OPEN
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@property
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def status(self):
|
||||
return self._state
|
||||
|
||||
def __init__(self, *args, closed_on_init=True, **kwargs):
|
||||
super(Door, self).__init__(*args, **kwargs)
|
||||
self._state = IS_CLOSED if closed_on_init else IS_OPEN
|
||||
|
||||
def use(self):
|
||||
self._state: str = IS_CLOSED if self._state == IS_OPEN else IS_OPEN
|
||||
pass
|
||||
|
||||
|
||||
class Agent(Entity):
|
||||
|
||||
@property
|
||||
def direction_of_vision(self):
|
||||
return self._direction_of_vision
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(Agent, self).__init__(*args, **kwargs)
|
||||
self._direction_of_vision = (None, None)
|
||||
|
||||
def move(self, new_pos: Tuple[int, int]):
|
||||
x_old, y_old = self.pos
|
||||
self._pos = new_pos
|
||||
x_new, y_new = new_pos
|
||||
self._direction_of_vision = (x_old-x_new, y_old-y_new)
|
||||
return self.pos
|
||||
|
||||
|
||||
class AgentState:
|
||||
|
||||
@property
|
||||
def collisions(self):
|
||||
return np.argwhere(self.collision_vector != 0).flatten()
|
||||
|
||||
@property
|
||||
def direction_of_view(self):
|
||||
last_x, last_y = self._last_pos
|
||||
curr_x, curr_y = self.pos
|
||||
return last_x-curr_x, last_y-curr_y
|
||||
|
||||
def __init__(self, i: int, action: int):
|
||||
self.i = i
|
||||
self.action = action
|
||||
@ -34,18 +90,43 @@ class AgentState:
|
||||
self.collision_vector = None
|
||||
self.action_valid = None
|
||||
self.pos = None
|
||||
self.info = {}
|
||||
|
||||
@property
|
||||
def collisions(self):
|
||||
return np.argwhere(self.collision_vector != 0).flatten()
|
||||
self._last_pos = (-1, -1)
|
||||
|
||||
def update(self, **kwargs): # is this hacky?? o.0
|
||||
last_pos = self.pos
|
||||
for key, value in kwargs.items():
|
||||
if hasattr(self, key):
|
||||
self.__setattr__(key, value)
|
||||
else:
|
||||
raise AttributeError(f'"{key}" cannot be updated, this attr is not a part of {self.__class__.__name__}')
|
||||
raise AttributeError(f'"{key}" cannot be updated, this attr is not a part of {self.__name__}')
|
||||
if self.action_valid and last_pos != self.pos:
|
||||
self._last_pos = last_pos
|
||||
|
||||
def reset(self):
|
||||
self.__init__(self.i, self.action)
|
||||
|
||||
|
||||
class DoorState:
|
||||
|
||||
def __init__(self, i: int, pos: Tuple[int, int], closed_on_init=True):
|
||||
self.i = i
|
||||
self.pos = pos
|
||||
self._state = self._state = IS_CLOSED if closed_on_init else IS_OPEN
|
||||
|
||||
@property
|
||||
def is_closed(self):
|
||||
return self._state == IS_CLOSED
|
||||
|
||||
@property
|
||||
def is_open(self):
|
||||
return self._state == IS_OPEN
|
||||
|
||||
@property
|
||||
def status(self):
|
||||
return self._state
|
||||
|
||||
def use(self):
|
||||
self._state: str = IS_CLOSED if self._state == IS_OPEN else IS_OPEN
|
||||
|
||||
|
||||
class Register:
|
||||
@ -60,24 +141,31 @@ class Register:
|
||||
def __len__(self):
|
||||
return len(self._register)
|
||||
|
||||
def __add__(self, other: Union[str, List[str]]):
|
||||
other = other if isinstance(other, list) else [other]
|
||||
assert all([isinstance(x, str) for x in other]), f'All item names have to be of type {str}.'
|
||||
self._register.update({key+len(self._register): value for key, value in enumerate(other)})
|
||||
def __add__(self, other: str):
|
||||
assert isinstance(other, str), f'All item names have to be of type {str}'
|
||||
self._register.update({len(self._register): other})
|
||||
return self
|
||||
|
||||
def register_additional_items(self, other: Union[str, List[str]]):
|
||||
self_with_additional_items = self + other
|
||||
return self_with_additional_items
|
||||
def register_additional_items(self, others: List[str]):
|
||||
for other in others:
|
||||
self + other
|
||||
return self
|
||||
|
||||
def keys(self):
|
||||
return self._register.keys()
|
||||
|
||||
def values(self):
|
||||
return self._register.values()
|
||||
|
||||
def items(self):
|
||||
return self._register.items()
|
||||
|
||||
def __getitem__(self, item):
|
||||
try:
|
||||
return self._register[item]
|
||||
except KeyError:
|
||||
print('NO')
|
||||
raise
|
||||
|
||||
def by_name(self, item):
|
||||
return list(self._register.keys())[list(self._register.values()).index(item)]
|
||||
@ -86,6 +174,28 @@ class Register:
|
||||
return f'{self.__class__.__name__}({self._register})'
|
||||
|
||||
|
||||
class Agents(Register):
|
||||
|
||||
def __init__(self, n_agents):
|
||||
super(Agents, self).__init__()
|
||||
self.register_additional_items([f'agent#{i}' for i in range(n_agents)])
|
||||
self._agents = [Agent(x, (-1, -1)) for x in self.keys()]
|
||||
pass
|
||||
|
||||
def __getitem__(self, item):
|
||||
return self._agents[item]
|
||||
|
||||
def get_name(self, item):
|
||||
return self._register[item]
|
||||
|
||||
def by_name(self, item):
|
||||
return self[super(Agents, self).by_name(item)]
|
||||
|
||||
def __add__(self, other):
|
||||
super(Agents, self).__add__(other)
|
||||
self._agents.append(Agent(len(self)+1, (-1, -1)))
|
||||
|
||||
|
||||
class Actions(Register):
|
||||
|
||||
@property
|
||||
@ -96,15 +206,12 @@ class Actions(Register):
|
||||
self.allow_no_op = movement_properties.allow_no_op
|
||||
self.allow_diagonal_movement = movement_properties.allow_diagonal_movement
|
||||
self.allow_square_movement = movement_properties.allow_square_movement
|
||||
# FIXME: There is a bug in helpers because there actions are ints. and the order matters.
|
||||
# assert not(self.allow_square_movement is False and self.allow_diagonal_movement is True), \
|
||||
# "There is a bug in helpers!!!"
|
||||
super(Actions, self).__init__()
|
||||
|
||||
if self.allow_square_movement:
|
||||
self + ['north', 'east', 'south', 'west']
|
||||
self.register_additional_items(['north', 'east', 'south', 'west'])
|
||||
if self.allow_diagonal_movement:
|
||||
self + ['north_east', 'south_east', 'south_west', 'north_west']
|
||||
self.register_additional_items(['north_east', 'south_east', 'south_west', 'north_west'])
|
||||
self._movement_actions = self._register.copy()
|
||||
if self.allow_no_op:
|
||||
self + 'no-op'
|
||||
@ -121,12 +228,19 @@ class Actions(Register):
|
||||
return self[action] == 'no-op'
|
||||
|
||||
|
||||
class StateSlice(Register):
|
||||
class StateSlices(Register):
|
||||
|
||||
def __init__(self, n_agents: int):
|
||||
super(StateSlice, self).__init__()
|
||||
offset = 1 # AGENT_START_IDX
|
||||
self.register_additional_items(['level', *[f'agent#{i}' for i in range(offset, n_agents+offset)]])
|
||||
@property
|
||||
def AGENTSTARTIDX(self):
|
||||
if self._agent_start_idx:
|
||||
return self._agent_start_idx
|
||||
else:
|
||||
self._agent_start_idx = min([idx for idx, x in self.items() if 'agent' in x])
|
||||
return self._agent_start_idx
|
||||
|
||||
def __init__(self):
|
||||
super(StateSlices, self).__init__()
|
||||
self._agent_start_idx = None
|
||||
|
||||
|
||||
class Zones(Register):
|
||||
@ -160,3 +274,12 @@ class Zones(Register):
|
||||
|
||||
def __getitem__(self, item):
|
||||
return self._zone_slices[item]
|
||||
|
||||
def get_name(self, item):
|
||||
return self._register[item]
|
||||
|
||||
def by_name(self, item):
|
||||
return self[super(Zones, self).by_name(item)]
|
||||
|
||||
def register_additional_items(self, other: Union[str, List[str]]):
|
||||
raise AttributeError('You are not allowed to add additional Zones in runtime.')
|
||||
|
9
main.py
9
main.py
@ -6,7 +6,6 @@ from pathlib import Path
|
||||
import time
|
||||
|
||||
import pandas as pd
|
||||
from gym.wrappers import FrameStack
|
||||
|
||||
from stable_baselines3.common.callbacks import CallbackList
|
||||
|
||||
@ -111,8 +110,12 @@ if __name__ == '__main__':
|
||||
if modeL_type.__name__ in ["PPO", "A2C"]:
|
||||
kwargs = dict(ent_coef=0.01)
|
||||
elif modeL_type.__name__ in ["RegDQN", "DQN", "QRDQN"]:
|
||||
kwargs = dict(target_update_interval=500, buffer_size=30000, learning_starts=5000,
|
||||
exploration_final_eps=0.01, batch_size=96)
|
||||
kwargs = dict(buffer_size=50000,
|
||||
learning_starts=25000,
|
||||
batch_size=64,
|
||||
target_update_interval=5000,
|
||||
exploration_fraction=0.25,
|
||||
exploration_final_eps=0.025)
|
||||
else:
|
||||
raise NameError(f'The model "{model.__name__}" has the wrong name.')
|
||||
model = modeL_type("MlpPolicy", env, verbose=1, seed=seed, device='cpu', **kwargs)
|
||||
|
Reference in New Issue
Block a user